This table shows all actions involving planets. The left column shows the PControl stages, in chronological order. The middle column contains all actions affecting happiness or population (like "taxation happens before growth"), the right-most column contains all actions affecting minerals and buildings (like "beam-up-multiple happens before lfm" (hint, hint)). The "Details" column contains a link to the relevant section of this document, if there is one.
Stage | Happiness/Population | Minerals/Industry | Details |
---|---|---|---|
LargeMeteors, MeteorShowers | Meteors might bring down happiness and kill people. | Meteors and meteor showers add minerals to planet core. | Formulas |
DeluxeSuperSpy | Ionic pulse triggered by Super Spy Deluxe may kill defenses | ||
CargoDump | Ground combat | Formulas | |
Training | Ships gather supplies for training | ||
GatherMission | Ships gather stuff | ||
SpecialMissions_1 | Lizards Hiss | Formulas | |
BuildFighters, BuildTorpedoes | Ships gather stuff | ||
ShipBuilding_1 | Cloning might consume minerals. | ||
DumpOldBaseParts | Starbases recycle old starship parts | ||
BaseMissions_1 | Starbases first recycle ships, then maximize defense or load torps onto ships | ||
FreeFighters | Starbases build "free" fighters | ||
GloryDevices | Glory devices kill people and toast Amorphous natives | Glory devices damage planet | Formulas |
ColonizeMission | Colonize ships bring clans | Colonize ships bring minerals | Formulas |
BaseMissions_2 | Starbases refuel ships or unload them | ||
Combat | Population might be killed in combat. Happiness change if planet is captured. | Defense might be destroyed | Effects on planet, Combat |
Terraforming | Terraforming makes environment more pleasant for inhabitants. | ||
SensorSweep | Sensor Sweep might discover planets according to their industry | Formulas | |
SpecialMissions_2 | Pillage / RGA might make people unhappy | Pillage / RGA will destroy stuff, Dark Sense reports amounts afterwards | Formulas |
PlanetaryProduction | Mining, supply production, then trans-uranium decay | Formulas | |
PlanetaryHappiness | if planet is unowned or happiness is 29 or lower, taxes are set to 0. Then, happiness changes | Formulas | |
PlanetaryTaxation | Tax collection | Formulas | |
PlanetaryGrowth | Growth | Formulas | |
PlanetaryLosses | Climate deaths, then losses through riots | Overpopulation eat supplies, then structure decay, then losses through riots, then Amorphs eating colonists | Formulas |
ShipBuilding_2 | Cloning might consume minerals. | ||
Assimilation | Cyborgs assimilate natives | Formulas |