This is a plundering mission. When you use it to attack a planet, rebels will destroy cash, supplies, and planetary structures. They will as well kill colonists, which makes them unhappy. Seeing all that damage done to their conquerors, sarcastic natives will get happy.

Preconditions:

  • ship has fuel
  • ship has beams (if configured)

Per-player Id order is used to choose between ships which ground attack or pillage a planet.

Effects:

Money_remaining =
   Trunc(Money * 0.7)

Supplies_remaining =
   Trunc(Supplies * 0.6)

Defense_remaining =
   Trunc(Defense_posts * 0.8)

Mines_remaining =
   Trunc(Mines * 0.4)

Factories_remaining =
   Trunc(Factories * 0.7)

Colonist_clans_survived =
   Trunc(Colonist_clans * 0.8)

Colonist_happy_change =
   -60

Native_happy_change =
   +40

Relevant Configuration Options: AllowRebelGroundAttack, AllowRGAOnUnowned, RGANeedsBeams.

Relevant PControl Stage: SpecialMissions_2.

Relevant Formulas: Special Attacks.

This is a testing version.
It may be incomplete, and have more bugs (or features) than the public live version at planetscentral.com.