PlanetsCentral

Version 20250323-T
  • Help » Documentation
  • PlanetsCentral
  • Play
  • Talk
  • Host
  • Help
  • Log in
  • Site Help
  • Documentation
  • About
  • Terms of Use
  • Site Help
  • Documentation
  • PlanetsCentral
  • General
    • Sign Up and Log In
    • Keyboard
    • Documentation Center
  • Play Section
    • File Manager
    • Playing
  • Talk Section
    • Forum
    • Smileys
  • Host Section
    • Hosted Games
    • Managed Games
    • Host Rules
    • Ranking System
    • Game Difficulty
  • Account Section
    • Settings
    • Mail
  • PCC2 Web Help
    • Race Screen
    • Unit selector
    • Control Screen
    • Ship Screen
    • Ship Missions
    • Planet Screen
    • Base Screen
    • Planet Environment Scan
    • Starchart
    • Console
    • Selection Manager
    • Search
    • Read Messages
    • Write Messages
    • Imperial Statistics
    • Friendly Code
    • List Ships
    • Navigation Chart
    • Cargo Transfer
    • Buildings
    • Taxes
    • Sell Supplies
    • Auto Build
    • Building Ships
    • Battle Simulator
    • Simulator Ship Settings
    • Simulator Planet Settings
    • Simulator Ship Abilities
    • Simulator Options
    • Simulator Technical Information
    • Running Simulations
    • Simulator List Options
    • Technical Information about PCC2 Web
  • Script Interpreter
    • Introduction
      • Introduction
      • Basic Concepts
      • Names and Context
      • Naming Conventions
      • Types
    • Expressions
      • Expressions
      • Expressions: Literals
      • Expressions: General Rules
      • Expressions: Operators
      • Expressions: Functions
      • Expressions: Formal Grammar
    • Scripts
      • Scripts
      • Scripts: Statement Types
    • Index
      • Index
    • Appendix
      • Appendix
      • Scripting in the Browser
      • Experimental Features
      • Rationale
  • Data Types
    • Index of Data Types
    • Data Type Any
    • Data Type Array
    • Data Type Bool
    • Data Type Cargo
    • Data Type Expr
    • Data Type Hash
    • Data Type Hook
    • Data Type Int
    • Data Type Keymap
    • Data Type Num
    • Data Type Obj
    • Data Type Reference
    • Data Type Str
  • Groups
    • Index of Groups
    • Beam Property
    • Combat Participant Property
    • Context
    • Elementary Command
    • Elementary Function
    • Engine Property
    • Function
    • Global Command
    • Global Property
    • Global Variable
    • Hash Element Property
    • Hull Property
    • Minefield Command
    • Minefield Property
    • Planet Command
    • Planet Property
    • Player Property
    • Reference List Operation
    • Reference Property
    • Ship Command
    • Ship Property
    • Storm Command
    • Torpedo Property
    • Ufo Command
  • Alphabetical Index
    • Alphabetical Index
    • ATan (Elementary Function)
    • Abort (Elementary Command)
    • Abs (Elementary Function)
    • Add (Reference List Operation)
    • AddObjects (Reference List Operation)
    • AddObjectsAt (Reference List Operation)
    • Asc (Elementary Function)
    • Atom (Elementary Function)
    • AtomStr (Elementary Function)
    • AutoBuild (Planet Command)
    • AutoTaxColonists (Planet Command)
    • AutoTaxNatives (Planet Command)
    • Aux (Combat Participant Property, Ship Property)
    • Aux$ (Combat Participant Property, Ship Property)
    • Aux.Ammo (Combat Participant Property, Ship Property)
    • Aux.Count (Combat Participant Property, Ship Property)
    • Aux.Short (Combat Participant Property, Ship Property)
    • Base (Planet Property)
    • Base.Building (Planet Property)
    • Base.YesNo (Planet Property)
    • Bases (Player Property)
    • Beam - Disambiguation
    • Beam (Combat Participant Property, Ship Property)
    • Beam (Context, Function)
    • Beam$ (Combat Participant Property, Ship Property)
    • Beam.Count (Combat Participant Property, Ship Property)
    • Beam.Max (Hull Property, Ship Property)
    • Beam.Short (Combat Participant Property, Ship Property)
    • Bind (Elementary Command)
    • BitAnd (Elementary Function)
    • BitNot (Elementary Function)
    • BitOr (Elementary Function)
    • BitXor (Elementary Function)
    • Break (Elementary Command)
    • Build (Planet Property)
    • Build.Beam$ (Planet Property)
    • Build.Beam.Count (Planet Property)
    • Build.Engine$ (Planet Property)
    • Build.Hull$ (Planet Property)
    • Build.QPos (Planet Property)
    • Build.Remainder (Global Variable)
    • Build.Short (Planet Property)
    • Build.Torp$ (Planet Property)
    • Build.Torp.Count (Planet Property)
    • Build.YesNo (Planet Property)
    • BuildBase (Planet Command)
    • BuildBaseDefense (Planet Command)
    • BuildBeams (Planet Command)
    • BuildDefense (Planet Command)
    • BuildEngines (Planet Command)
    • BuildFactories (Planet Command)
    • BuildFighters (Planet Command)
    • BuildHulls (Planet Command)
    • BuildLaunchers (Planet Command)
    • BuildMines (Planet Command)
    • BuildShip (Planet Command)
    • BuildTorps (Planet Command)
    • ByName (Elementary Function)
    • CAdd (Function)
    • CCompare (Function)
    • CDiv (Function)
    • CExtract (Function)
    • CMul (Function)
    • CRemove (Function)
    • CSub (Function)
    • Call (Elementary Command)
    • Cargo.Colonists (Ship Property)
    • Cargo.D (Ship Property)
    • Cargo.Free (Ship Property)
    • Cargo.M (Ship Property)
    • Cargo.Max (Hull Property, Ship Property)
    • Cargo.MaxFuel (Hull Property, Ship Property)
    • Cargo.Money (Ship Property)
    • Cargo.N (Ship Property)
    • Cargo.Remainder (Global Variable)
    • Cargo.Str (Ship Property)
    • Cargo.Supplies (Ship Property)
    • Cargo.T (Ship Property)
    • CargoTransfer (Planet Command, Ship Command)
    • CargoUnload (Ship Command)
    • CargoUpload (Ship Command)
    • Case, EndSelect (Elementary Command)
    • Cfg (Function)
    • Chr, Chr$ (Elementary Function)
    • Colonists (Planet Property)
    • Colonists.Change (Planet Property)
    • Colonists.Change$ (Planet Property)
    • Colonists.Happy (Planet Property)
    • Colonists.Happy$ (Planet Property)
    • Colonists.Supported (Planet Property)
    • Colonists.Tax (Planet Property)
    • Colonists.Tax.Income (Planet Property)
    • Comment - Disambiguation
    • Comment (Ship Property)
    • Comment (Planet Property)
    • Continue (Elementary Command)
    • Cos (Elementary Function)
    • Cost.D (Beam Property, Engine Property, Hull Property, Torpedo Property)
    • Cost.M (Beam Property, Engine Property, Hull Property, Torpedo Property)
    • Cost.MC (Beam Property, Engine Property, Hull Property, Torpedo Property)
    • Cost.Str (Beam Property, Engine Property, Hull Property, Torpedo Property)
    • Cost.T (Beam Property, Engine Property, Hull Property, Torpedo Property)
    • Count (Elementary Function)
    • CountPlanets (Elementary Function)
    • CountShips (Elementary Function)
    • CreateKeymap (Elementary Command)
    • CreatePlanetProperty, CreateShipProperty (Elementary Command)
    • Crew (Ship Property)
    • Crew.Normal (Hull Property, Ship Property)
    • Damage - Disambiguation
    • Damage (Beam Property, Torpedo Property)
    • Damage (Combat Participant Property, Ship Property)
    • Damage (Planet Property)
    • Defense (Planet Property)
    • Defense.Base (Planet Property)
    • Defense.Base.Max (Planet Property)
    • Defense.Base.Speed (Planet Property)
    • Defense.Base.Want (Planet Property)
    • Defense.Max (Planet Property)
    • Defense.Speed (Planet Property)
    • Defense.Want (Planet Property)
    • Density.D (Planet Property)
    • Density.M (Planet Property)
    • Density.N (Planet Property)
    • Density.T (Planet Property)
    • Dim - Disambiguation
    • Dim (Elementary Function)
    • Dim (Elementary Command)
    • Distance (Function)
    • Do (Elementary Command)
    • Else (Elementary Command)
    • End (Elementary Command)
    • EndFunction (Elementary Command)
    • EndIf (Elementary Command)
    • EndOn (Elementary Command)
    • EndStruct (Elementary Command)
    • EndSub (Elementary Command)
    • EndTry (Elementary Command)
    • EndWith (Elementary Command)
    • Enemy (Ship Property)
    • Enemy$ (Ship Property)
    • Enemy.Adj (Ship Property)
    • Engine - Disambiguation
    • Engine (Ship Property)
    • Engine (Context, Function)
    • Engine$ (Ship Property)
    • Engine.Count (Hull Property, Ship Property)
    • Eval - Disambiguation
    • Eval (Elementary Function)
    • Eval (Elementary Command)
    • Exp (Elementary Function)
    • FCode - Disambiguation
    • FCode (Ship Property)
    • FCode (Planet Property)
    • Factories (Planet Property)
    • Factories.Max (Planet Property)
    • Factories.Speed (Planet Property)
    • Factories.Want (Planet Property)
    • Fighter.Bays - Disambiguation
    • Fighter.Bays (Hull Property)
    • Fighter.Bays (Combat Participant Property, Ship Property)
    • Fighter.Count (Combat Participant Property, Ship Property)
    • Fighters (Planet Property)
    • Fighters.Max (Planet Property)
    • Find (Elementary Function)
    • FindPlanet (Elementary Function)
    • FindShip (Elementary Function)
    • First (Elementary Function)
    • FixShip - Disambiguation
    • FixShip (Ship Command)
    • FixShip (Planet Command)
    • For (Elementary Command)
    • ForEach (Elementary Command)
    • Format (Function)
    • FuelFactor (Engine Property)
    • Function (Elementary Command)
    • Ground.D (Planet Property)
    • Ground.M (Planet Property)
    • Ground.N (Planet Property)
    • Ground.T (Planet Property)
    • HasFunction (Ship Property)
    • Heading (Ship Property)
    • Heading$ (Ship Property)
    • Hull - Disambiguation
    • Hull (Ship Property)
    • Hull (Context, Function)
    • Hull$ (Ship Property)
    • Hull.Short (Ship Property)
    • Hull.Special (Ship Property)
    • Id - Disambiguation
    • Id (Beam Property, Engine Property, Hull Property, Torpedo Property)
    • Id (Ship Property)
    • Id (Planet Property)
    • Id (Reference Property)
    • If - Disambiguation
    • If (Elementary Function)
    • If (Elementary Command)
    • Image (Hull Property)
    • Image$ (Hull Property)
    • InStr (Elementary Function)
    • Industry (Planet Property)
    • Industry$ (Planet Property)
    • Int (Elementary Function)
    • IsArray (Elementary Function)
    • IsEmpty (Elementary Function)
    • IsNum (Elementary Function)
    • IsSpecialFCode (Function)
    • IsString (Elementary Function)
    • Key - Disambiguation
    • Key (Elementary Function)
    • Key (Hash Element Property)
    • Kill (Beam Property, Torpedo Property)
    • Kind (Reference Property)
    • LCase (Elementary Function)
    • LTrim (Elementary Function)
    • Launcher (Context, Function)
    • Left (Elementary Function)
    • Len (Elementary Function)
    • Level - Disambiguation
    • Level (Ship Property)
    • Level (Planet Property)
    • Load, TryLoad (Elementary Command)
    • Loc (Ship Property)
    • Loc.X - Disambiguation
    • Loc.X (Ship Property)
    • Loc.X (Planet Property)
    • Loc.X (Reference Property)
    • Loc.Y - Disambiguation
    • Loc.Y (Ship Property)
    • Loc.Y (Planet Property)
    • Loc.Y (Reference Property)
    • Local (Elementary Command)
    • LocationReference (Function)
    • Log (Elementary Function)
    • Loop (Elementary Command)
    • Mark (Minefield Command, Planet Command, Ship Command, Storm Command, Ufo Command)
    • Marked - Disambiguation
    • Marked (Ship Property)
    • Marked (Planet Property)
    • Mass - Disambiguation
    • Mass (Beam Property, Torpedo Property)
    • Mass (Ship Property)
    • Max (Elementary Function)
    • Mid (Elementary Function)
    • Min (Elementary Function)
    • Mined.D (Planet Property)
    • Mined.M (Planet Property)
    • Mined.N (Planet Property)
    • Mined.Str (Planet Property)
    • Mined.T (Planet Property)
    • Mines (Planet Property)
    • Mines.Max (Planet Property)
    • Mines.Speed (Planet Property)
    • Mines.Want (Planet Property)
    • Mission (Planet Property)
    • Mission$ - Disambiguation
    • Mission$ (Ship Property)
    • Mission$ (Planet Property)
    • Mission.Intercept (Ship Property)
    • Mission.Tow (Ship Property)
    • Money (Planet Property)
    • Move.ETA (Ship Property)
    • Move.Fuel (Ship Property)
    • My.Bases (Global Property)
    • My.InMsgs (Global Property)
    • My.OutMsgs (Global Property)
    • My.PBPs (Global Property)
    • My.Planets (Global Property)
    • My.Race (Global Property)
    • My.Race$ (Global Property)
    • My.Race.Adj (Global Property)
    • My.Race.Full (Global Property)
    • My.Race.Id (Global Property)
    • My.Race.Mission (Global Property)
    • My.Score (Global Property)
    • My.Score.Freighters (Global Property)
    • My.Ships (Global Property)
    • My.Ships.Capital (Global Property)
    • My.Team (Global Property)
    • My.VCRs (Global Property)
    • Name - Disambiguation
    • Name (Beam Property, Engine Property, Hull Property, Torpedo Property)
    • Name (Ship Property)
    • Name (Planet Property)
    • Name (Reference Property)
    • Name$ (Reference Property)
    • Name.Full (Reference Property)
    • Name.Short (Beam Property, Engine Property, Hull Property, Torpedo Property)
    • Natives (Planet Property)
    • Natives.Change (Planet Property)
    • Natives.Change$ (Planet Property)
    • Natives.Gov (Planet Property)
    • Natives.Gov$ (Planet Property)
    • Natives.Happy (Planet Property)
    • Natives.Happy$ (Planet Property)
    • Natives.Race (Planet Property)
    • Natives.Race$ (Planet Property)
    • Natives.Tax (Planet Property)
    • Natives.Tax.Base (Planet Property)
    • Natives.Tax.Income (Planet Property)
    • Natives.Tax.Max (Planet Property)
    • NewHash (Elementary Function)
    • Next (Elementary Command)
    • Object (Reference Property)
    • ObjectIsAt (Function)
    • Objects (Reference List Operation)
    • On (Elementary Command)
    • Option (Elementary Command)
    • Orbit - Disambiguation
    • Orbit (Ship Property)
    • Orbit (Planet Property)
    • Orbit$ (Ship Property)
    • Orbit.Enemy (Planet Property)
    • Orbit.Own (Planet Property)
    • Owner (Minefield Property, Planet Property, Ship Property)
    • Owner$ (Minefield Property, Planet Property, Ship Property)
    • Owner.Adj (Minefield Property, Planet Property, Ship Property)
    • Owner.Real (Ship Property)
    • PBPs (Player Property)
    • Planet (Context, Function)
    • PlanetAt (Function)
    • Planets (Player Property)
    • Played - Disambiguation
    • Played (Ship Property)
    • Played (Planet Property)
    • Player (Context, Function)
    • Print (Elementary Command)
    • Quote (Function)
    • RTrim (Elementary Function)
    • Race (Player Property)
    • Race$ (Player Property)
    • Race.Adj (Player Property)
    • Race.Id (Player Property)
    • Race.Mission (Player Property)
    • Race.Short (Player Property)
    • Random (Function)
    • RandomFCode (Function)
    • ReDim (Elementary Command)
    • RecycleShip - Disambiguation
    • RecycleShip (Ship Command)
    • RecycleShip (Planet Command)
    • Ref - Disambiguation
    • Ref (Ship Property)
    • Ref (Planet Property)
    • Reference (Function)
    • ReferenceList (Function)
    • Rest (Elementary Function)
    • Restart (Elementary Command)
    • Return (Elementary Command)
    • Right (Elementary Function)
    • Round (Elementary Function)
    • RunHook (Elementary Command)
    • Score (Player Property)
    • Score.Freighters (Player Property)
    • Select (Elementary Command)
    • Selection.Layer (Global Property)
    • SelectionExec (Elementary Command)
    • SellSupplies (Planet Command)
    • SetColonistTax (Planet Command)
    • SetComment - Disambiguation
    • SetComment (Ship Command)
    • SetComment (Planet Command)
    • SetEnemy (Ship Command)
    • SetFCode - Disambiguation
    • SetFCode (Ship Command)
    • SetFCode (Planet Command)
    • SetMission - Disambiguation
    • SetMission (Ship Command)
    • SetMission (Planet Command)
    • SetName (Ship Command)
    • SetNativeTax (Planet Command)
    • SetSpeed (Ship Command)
    • SetTech (Planet Command)
    • SetWaypoint (Ship Command)
    • Shared (Elementary Command)
    • Ship (Context, Function)
    • Ships (Player Property)
    • Ships.Capital (Player Property)
    • Ships.Freighters (Global Property)
    • Ships.Total (Global Property)
    • Shipyard (Planet Property)
    • Shipyard.Action (Planet Property)
    • Shipyard.Id (Planet Property)
    • Shipyard.Name (Planet Property)
    • Sin (Elementary Function)
    • Special (Hull Property)
    • Speed (Ship Property)
    • Speed$ - Disambiguation
    • Speed$ (Engine Property)
    • Speed$ (Ship Property)
    • Sqr, Sqrt (Elementary Function)
    • Static (Elementary Command)
    • Stop (Elementary Command)
    • Storage.Ammo (Planet Property)
    • Storage.Beams (Planet Property)
    • Storage.Engines (Planet Property)
    • Storage.Hulls (Planet Property)
    • Storage.Launchers (Planet Property)
    • Str (Elementary Function)
    • StrCase (Elementary Function)
    • String, String$ (Elementary Function)
    • Struct (Elementary Command)
    • Sub (Elementary Command)
    • Supplies (Planet Property)
    • System.Err (Global Variable)
    • System.GameType (Global Property)
    • System.GameType$ (Global Property)
    • System.HasPassword (Global Property)
    • System.Host (Global Property)
    • System.Host$ (Global Property)
    • System.HostVersion (Global Property)
    • System.Language (Global Property)
    • System.Local (Global Property)
    • System.Program (Global Property)
    • System.RandomSeed (Global Property)
    • System.RegStr1 (Global Property)
    • System.RegStr2 (Global Property)
    • System.Remote (Global Property)
    • System.Version (Global Property)
    • System.Version$ (Global Property)
    • Tan (Elementary Function)
    • Task - Disambiguation
    • Task (Ship Property)
    • Task (Planet Property)
    • Task.Base (Planet Property)
    • Team (Player Property)
    • Tech (Beam Property, Engine Property, Hull Property, Torpedo Property)
    • Tech.Beam - Disambiguation
    • Tech.Beam (Beam Property)
    • Tech.Beam (Planet Property)
    • Tech.Engine - Disambiguation
    • Tech.Engine (Engine Property)
    • Tech.Engine (Planet Property)
    • Tech.Hull - Disambiguation
    • Tech.Hull (Hull Property, Ship Property)
    • Tech.Hull (Planet Property)
    • Tech.Torpedo - Disambiguation
    • Tech.Torpedo (Torpedo Property)
    • Tech.Torpedo (Planet Property)
    • Temp (Planet Property)
    • Temp$ (Planet Property)
    • Torp (Combat Participant Property, Ship Property)
    • Torp$ (Combat Participant Property, Ship Property)
    • Torp.Count (Combat Participant Property, Ship Property)
    • Torp.LCount (Combat Participant Property, Ship Property)
    • Torp.LMax (Hull Property, Ship Property)
    • Torp.Short (Combat Participant Property, Ship Property)
    • Torpedo (Context, Function)
    • Total.Capital (Global Property)
    • Transfer.Ship (Ship Property)
    • Transfer.Ship.Colonists (Ship Property)
    • Transfer.Ship.D (Ship Property)
    • Transfer.Ship.Id (Ship Property)
    • Transfer.Ship.M (Ship Property)
    • Transfer.Ship.N (Ship Property)
    • Transfer.Ship.Name (Ship Property)
    • Transfer.Ship.Supplies (Ship Property)
    • Transfer.Ship.T (Ship Property)
    • Transfer.Unload (Ship Property)
    • Transfer.Unload.Colonists (Ship Property)
    • Transfer.Unload.D (Ship Property)
    • Transfer.Unload.Id (Ship Property)
    • Transfer.Unload.M (Ship Property)
    • Transfer.Unload.N (Ship Property)
    • Transfer.Unload.Name (Ship Property)
    • Transfer.Unload.Supplies (Ship Property)
    • Transfer.Unload.T (Ship Property)
    • Translate (Function)
    • Trim (Elementary Function)
    • Truehull (Function)
    • Try (Elementary Command)
    • Turn (Global Property)
    • Turn.Colonists (Planet Property)
    • Turn.Date (Global Property)
    • Turn.Minerals (Planet Property)
    • Turn.Money (Planet Property)
    • Turn.Natives (Planet Property)
    • Turn.Time (Global Property)
    • Type - Disambiguation
    • Type (Ship Property)
    • Type (Planet Property)
    • Type.Short - Disambiguation
    • Type.Short (Ship Property)
    • Type.Short (Planet Property)
    • UCase (Elementary Function)
    • UI.Directory (Global Variable)
    • UI.Key (Global Variable)
    • UI.Prefix (Global Variable)
    • UI.Result (Global Variable)
    • Unmark (Minefield Command, Planet Command, Ship Command, Storm Command, Ufo Command)
    • UseKeymap (Global Command)
    • Val (Elementary Function)
    • Value (Hash Element Property)
    • WaitOneTurn (Global Command)
    • Waypoint (Ship Property)
    • Waypoint.DX (Ship Property)
    • Waypoint.DY (Ship Property)
    • Waypoint.Dist (Ship Property)
    • Waypoint.Planet (Ship Property)
    • Waypoint.X (Ship Property)
    • Waypoint.Y (Ship Property)
    • With (Elementary Command)
    • Z, Zap (Elementary Function)
  • What's New?
  • Previous: System Requirements
  • Up: Documentation
  • Versions
  • Next: General
© 2011-2025 Stefan Reuther | Home | FAQ | Terms of Use | Contact | Server Status