- Abort
- Abs
- Add
- AddObjects
- AddObjectsAt
- Asc
- ATan
- Atom
- AtomStr
- AutoBuild
- AutoTaxColonists
- AutoTaxNatives
- Aux
- Aux$
- Aux.Ammo
- Aux.Count
- Aux.Short
- Base
- Base.Building
- Base.YesNo
- Bases
- Beam
- Beam$
- Beam.Count
- Beam.Max
- Beam.Short
- Bind
- BitAnd
- BitNot
- BitOr
- BitXor
- Break
- Build
- Build.Beam$
- Build.Beam.Count
- Build.Engine$
- Build.Hull$
- Build.QPos
- Build.Remainder
- Build.Short
- Build.Torp$
- Build.Torp.Count
- Build.YesNo
- BuildBase
- BuildBaseDefense
- BuildBeams
- BuildDefense
- BuildEngines
- BuildFactories
- BuildFighters
- BuildHulls
- BuildLaunchers
- BuildMines
- BuildShip
- BuildTorps
- ByName
- CAdd
- Call
- Cargo.Colonists
- Cargo.D
- Cargo.Free
- Cargo.M
- Cargo.Max
- Cargo.MaxFuel
- Cargo.Money
- Cargo.N
- Cargo.Remainder
- Cargo.Str
- Cargo.Supplies
- Cargo.T
- CargoTransfer
- CargoUnload
- CargoUpload
- Case
- CCompare
- CDiv
- CExtract
- Cfg
- Chr
- Chr$
- CMul
- Colonists
- Colonists.Change
- Colonists.Change$
- Colonists.Happy
- Colonists.Happy$
- Colonists.Supported
- Colonists.Tax
- Colonists.Tax.Income
- Comment
- Continue
- Cos
- Cost.D
- Cost.M
- Cost.MC
- Cost.Str
- Cost.T
- Count
- CountPlanets
- CountShips
- CreateKeymap
- CreatePlanetProperty
- CreateShipProperty
- CRemove
- Crew
- Crew.Normal
- CSub
- Damage
- Defense
- Defense.Base
- Defense.Base.Max
- Defense.Base.Speed
- Defense.Base.Want
- Defense.Max
- Defense.Speed
- Defense.Want
- Density.D
- Density.M
- Density.N
- Density.T
- Dim
- Distance
- Do
- Else
- End
- EndFunction
- EndIf
- EndOn
- EndSelect
- EndStruct
- EndSub
- EndTry
- EndWith
- Enemy
- Enemy$
- Enemy.Adj
- Engine
- Engine$
- Engine.Count
- Eval
- Exp
- Factories
- Factories.Max
- Factories.Speed
- Factories.Want
- FCode
- Fighter.Bays
- Fighter.Bays (Hull Property)
- Fighter.Bays (Ship Property, Combat Participant Property)
- Fighter.Count
- Fighters
- Fighters.Max
- Find
- FindPlanet
- FindShip
- First
- FixShip
- For
- ForEach
- Format
- FuelFactor
- Function
- Ground.D
- Ground.M
- Ground.N
- Ground.T
- HasFunction
- Heading
- Heading$
- Hull
- Hull$
- Hull.Short
- Hull.Special
- Id
- If
- Image
- Image$
- Industry
- Industry$
- InStr
- Int
- IsArray
- IsEmpty
- IsNum
- IsSpecialFCode
- IsString
- Key
- Kill
- Kind
- Launcher
- LCase
- Left
- Len
- Level
- Load
- Loc
- Loc.X
- Loc.Y
- Local
- LocationReference
- Log
- Loop
- LTrim
- Mark
- Marked
- Mass
- Max
- Mid
- Min
- Mined.D
- Mined.M
- Mined.N
- Mined.Str
- Mined.T
- Mines
- Mines.Max
- Mines.Speed
- Mines.Want
- Mission
- Mission$
- Mission.Intercept
- Mission.Tow
- Money
- Move.ETA
- Move.Fuel
- My.Bases
- My.InMsgs
- My.OutMsgs
- My.PBPs
- My.Planets
- My.Race
- My.Race$
- My.Race.Adj
- My.Race.Full
- My.Race.Id
- My.Race.Mission
- My.Score
- My.Score.Freighters
- My.Ships
- My.Ships.Capital
- My.Team
- My.VCRs
- Name
- Name$
- Name.Full
- Name.Short
- Natives
- Natives.Change
- Natives.Change$
- Natives.Gov
- Natives.Gov$
- Natives.Happy
- Natives.Happy$
- Natives.Race
- Natives.Race$
- Natives.Tax
- Natives.Tax.Base
- Natives.Tax.Income
- Natives.Tax.Max
- NewHash
- Next
- Object
- ObjectIsAt
- Objects
- On
- Option
- Orbit
- Orbit$
- Orbit.Enemy
- Orbit.Own
- Owner
- Owner$
- Owner.Adj
- Owner.Real
- PBPs
- Planet
- PlanetAt
- Planets
- Played
- Player
- Quote
- Race
- Race$
- Race.Adj
- Race.Id
- Race.Mission
- Race.Short
- Random
- RandomFCode
- RecycleShip
- RecycleShip (Ship Command)
- RecycleShip (Planet Command)
- ReDim
- Ref
- Reference
- ReferenceList
- Rest
- Restart
- Return
- Right
- Round
- RTrim
- RunHook
- Score
- Score.Freighters
- Select
- Selection.Layer
- SelectionExec
- SellSupplies
- SetColonistTax
- SetComment
- SetComment (Ship Command)
- SetComment (Planet Command)
- SetEnemy
- SetFCode
- SetMission
- SetMission (Ship Command)
- SetMission (Planet Command)
- SetName
- SetNativeTax
- SetSpeed
- SetTech
- SetWaypoint
- Shared
- Ship
- Ships
- Ships.Capital
- Ships.Freighters
- Ships.Total
- Shipyard
- Shipyard.Action
- Shipyard.Id
- Shipyard.Name
- Sin
- Special
- Speed
- Speed$
- Sqr
- Sqrt
- Static
- Stop
- Storage.Ammo
- Storage.Beams
- Storage.Engines
- Storage.Hulls
- Storage.Launchers
- Str
- StrCase
- String
- String$
- Struct
- Sub
- Supplies
- System.Err
- System.GameType
- System.GameType$
- System.HasPassword
- System.Host
- System.Host$
- System.HostVersion
- System.Language
- System.Local
- System.Program
- System.RandomSeed
- System.RegStr1
- System.RegStr2
- System.Remote
- System.Version
- System.Version$
- Tan
- Task
- Task.Base
- Team
- Tech
- Tech.Beam
- Tech.Engine
- Tech.Engine (Engine Property)
- Tech.Engine (Planet Property)
- Tech.Hull
- Tech.Torpedo
- Tech.Torpedo (Torpedo Property)
- Tech.Torpedo (Planet Property)
- Temp
- Temp$
- Torp
- Torp$
- Torp.Count
- Torp.LCount
- Torp.LMax
- Torp.Short
- Torpedo
- Total.Capital
- Transfer.Ship
- Transfer.Ship.Colonists
- Transfer.Ship.D
- Transfer.Ship.Id
- Transfer.Ship.M
- Transfer.Ship.N
- Transfer.Ship.Name
- Transfer.Ship.Supplies
- Transfer.Ship.T
- Transfer.Unload
- Transfer.Unload.Colonists
- Transfer.Unload.D
- Transfer.Unload.Id
- Transfer.Unload.M
- Transfer.Unload.N
- Transfer.Unload.Name
- Transfer.Unload.Supplies
- Transfer.Unload.T
- Translate
- Trim
- Truehull
- Try
- TryLoad
- Turn
- Turn.Colonists
- Turn.Date
- Turn.Minerals
- Turn.Money
- Turn.Natives
- Turn.Time
- Type
- Type.Short
- Type.Short (Ship Property)
- Type.Short (Planet Property)
- UCase
- UI.Directory
- UI.Key
- UI.Prefix
- UI.Result
- Unmark
- UseKeymap
- Val
- Value
- WaitOneTurn
- Waypoint
- Waypoint.Dist
- Waypoint.DX
- Waypoint.DY
- Waypoint.Planet
- Waypoint.X
- Waypoint.Y
- With
- Z
- Zap
PlanetsCentral
Version 20241025