Reference(kind:Str, id:Int):Reference
Produces a reference to an object (unit, component, etc.). The kind parameter determines the object type:
- "b", "base": starbase (see Planet())
- "e", "engine": engine (see Engine())
- "h", "hull": hull (see Hull())
- "i", "storm": ion storm (see Storm())
- "m", "minefield": minefield (see Minefield())
- "p", "planet": planet (see Planet())
- "s", "ship": ship (see Ship())
- "t", "torpedo": torpedo (see Launcher())
- "w", "beam": beam weapon (see Beam())
- "y", "player": player (see Player())
Experimental and subject to change:
- "u", "ufo": Ufo (see Ufo())
- "special": special entry.
The referenced object need not exist.
See also: Functions