- Alphabetical Index
- ATan (Elementary Function)
- Abort (Elementary Command)
- Abs (Elementary Function)
- Add (Reference List Operation)
- AddObjects (Reference List Operation)
- AddObjectsAt (Reference List Operation)
- Asc (Elementary Function)
- Atom (Elementary Function)
- AtomStr (Elementary Function)
- AutoBuild (Planet Command)
- AutoTaxColonists (Planet Command)
- AutoTaxNatives (Planet Command)
- Aux (Combat Participant Property, Ship Property)
- Aux$ (Combat Participant Property, Ship Property)
- Aux.Ammo (Combat Participant Property, Ship Property)
- Aux.Count (Combat Participant Property, Ship Property)
- Aux.Short (Combat Participant Property, Ship Property)
- Base (Planet Property)
- Base.Building (Planet Property)
- Base.YesNo (Planet Property)
- Bases (Player Property)
- Beam - Disambiguation
- Beam (Combat Participant Property, Ship Property)
- Beam (Context, Function)
- Beam$ (Combat Participant Property, Ship Property)
- Beam.Count (Combat Participant Property, Ship Property)
- Beam.Max (Hull Property, Ship Property)
- Beam.Short (Combat Participant Property, Ship Property)
- Bind (Elementary Command)
- BitAnd (Elementary Function)
- BitNot (Elementary Function)
- BitOr (Elementary Function)
- BitXor (Elementary Function)
- Break (Elementary Command)
- Build (Planet Property)
- Build.Beam$ (Planet Property)
- Build.Beam.Count (Planet Property)
- Build.Engine$ (Planet Property)
- Build.Hull$ (Planet Property)
- Build.QPos (Planet Property)
- Build.Remainder (Global Variable)
- Build.Short (Planet Property)
- Build.Torp$ (Planet Property)
- Build.Torp.Count (Planet Property)
- Build.YesNo (Planet Property)
- BuildBase (Planet Command)
- BuildBaseDefense (Planet Command)
- BuildBeams (Planet Command)
- BuildDefense (Planet Command)
- BuildEngines (Planet Command)
- BuildFactories (Planet Command)
- BuildFighters (Planet Command)
- BuildHulls (Planet Command)
- BuildLaunchers (Planet Command)
- BuildMines (Planet Command)
- BuildShip (Planet Command)
- BuildTorps (Planet Command)
- ByName (Elementary Function)
- CAdd (Function)
- CCompare (Function)
- CDiv (Function)
- CExtract (Function)
- CMul (Function)
- CRemove (Function)
- CSub (Function)
- Call (Elementary Command)
- Cargo.Colonists (Ship Property)
- Cargo.D (Ship Property)
- Cargo.Free (Ship Property)
- Cargo.M (Ship Property)
- Cargo.Max (Hull Property, Ship Property)
- Cargo.MaxFuel (Hull Property, Ship Property)
- Cargo.Money (Ship Property)
- Cargo.N (Ship Property)
- Cargo.Remainder (Global Variable)
- Cargo.Str (Ship Property)
- Cargo.Supplies (Ship Property)
- Cargo.T (Ship Property)
- CargoTransfer (Planet Command, Ship Command)
- CargoUnload (Ship Command)
- CargoUpload (Ship Command)
- Case, EndSelect (Elementary Command)
- Cfg (Function)
- Chr, Chr$ (Elementary Function)
- Colonists (Planet Property)
- Colonists.Change (Planet Property)
- Colonists.Change$ (Planet Property)
- Colonists.Happy (Planet Property)
- Colonists.Happy$ (Planet Property)
- Colonists.Supported (Planet Property)
- Colonists.Tax (Planet Property)
- Colonists.Tax.Income (Planet Property)
- Comment - Disambiguation
- Comment (Ship Property)
- Comment (Planet Property)
- Continue (Elementary Command)
- Cos (Elementary Function)
- Cost.D (Beam Property, Engine Property, Hull Property, Torpedo Property)
- Cost.M (Beam Property, Engine Property, Hull Property, Torpedo Property)
- Cost.MC (Beam Property, Engine Property, Hull Property, Torpedo Property)
- Cost.Str (Beam Property, Engine Property, Hull Property, Torpedo Property)
- Cost.T (Beam Property, Engine Property, Hull Property, Torpedo Property)
- Count (Elementary Function)
- CountPlanets (Elementary Function)
- CountShips (Elementary Function)
- CreateKeymap (Elementary Command)
- CreatePlanetProperty, CreateShipProperty (Elementary Command)
- Crew (Ship Property)
- Crew.Normal (Hull Property, Ship Property)
- Damage - Disambiguation
- Damage (Beam Property, Torpedo Property)
- Damage (Combat Participant Property, Ship Property)
- Damage (Planet Property)
- Defense (Planet Property)
- Defense.Base (Planet Property)
- Defense.Base.Max (Planet Property)
- Defense.Base.Speed (Planet Property)
- Defense.Base.Want (Planet Property)
- Defense.Max (Planet Property)
- Defense.Speed (Planet Property)
- Defense.Want (Planet Property)
- Density.D (Planet Property)
- Density.M (Planet Property)
- Density.N (Planet Property)
- Density.T (Planet Property)
- Dim - Disambiguation
- Dim (Elementary Function)
- Dim (Elementary Command)
- Distance (Function)
- Do (Elementary Command)
- Else (Elementary Command)
- End (Elementary Command)
- EndFunction (Elementary Command)
- EndIf (Elementary Command)
- EndOn (Elementary Command)
- EndStruct (Elementary Command)
- EndSub (Elementary Command)
- EndTry (Elementary Command)
- EndWith (Elementary Command)
- Enemy (Ship Property)
- Enemy$ (Ship Property)
- Enemy.Adj (Ship Property)
- Engine - Disambiguation
- Engine (Ship Property)
- Engine (Context, Function)
- Engine$ (Ship Property)
- Engine.Count (Hull Property, Ship Property)
- Eval - Disambiguation
- Eval (Elementary Function)
- Eval (Elementary Command)
- Exp (Elementary Function)
- FCode - Disambiguation
- FCode (Ship Property)
- FCode (Planet Property)
- Factories (Planet Property)
- Factories.Max (Planet Property)
- Factories.Speed (Planet Property)
- Factories.Want (Planet Property)
- Fighter.Bays - Disambiguation
- Fighter.Bays (Hull Property)
- Fighter.Bays (Combat Participant Property, Ship Property)
- Fighter.Count (Combat Participant Property, Ship Property)
- Fighters (Planet Property)
- Fighters.Max (Planet Property)
- Find (Elementary Function)
- FindPlanet (Elementary Function)
- FindShip (Elementary Function)
- First (Elementary Function)
- FixShip - Disambiguation
- FixShip (Ship Command)
- FixShip (Planet Command)
- For (Elementary Command)
- ForEach (Elementary Command)
- Format (Function)
- FuelFactor (Engine Property)
- Function (Elementary Command)
- Ground.D (Planet Property)
- Ground.M (Planet Property)
- Ground.N (Planet Property)
- Ground.T (Planet Property)
- HasFunction (Ship Property)
- Heading (Ship Property)
- Heading$ (Ship Property)
- Hull - Disambiguation
- Hull (Ship Property)
- Hull (Context, Function)
- Hull$ (Ship Property)
- Hull.Short (Ship Property)
- Hull.Special (Ship Property)
- Id - Disambiguation
- Id (Beam Property, Engine Property, Hull Property, Torpedo Property)
- Id (Ship Property)
- Id (Planet Property)
- Id (Reference Property)
- If - Disambiguation
- If (Elementary Function)
- If (Elementary Command)
- Image (Hull Property)
- Image$ (Hull Property)
- InStr (Elementary Function)
- Industry (Planet Property)
- Industry$ (Planet Property)
- Int (Elementary Function)
- IsArray (Elementary Function)
- IsEmpty (Elementary Function)
- IsNum (Elementary Function)
- IsSpecialFCode (Function)
- IsString (Elementary Function)
- Key - Disambiguation
- Key (Elementary Function)
- Key (Hash Element Property)
- Kill (Beam Property, Torpedo Property)
- Kind (Reference Property)
- LCase (Elementary Function)
- LTrim (Elementary Function)
- Launcher (Context, Function)
- Left (Elementary Function)
- Len (Elementary Function)
- Level - Disambiguation
- Level (Ship Property)
- Level (Planet Property)
- Load, TryLoad (Elementary Command)
- Loc (Ship Property)
- Loc.X - Disambiguation
- Loc.X (Ship Property)
- Loc.X (Planet Property)
- Loc.X (Reference Property)
- Loc.Y - Disambiguation
- Loc.Y (Ship Property)
- Loc.Y (Planet Property)
- Loc.Y (Reference Property)
- Local (Elementary Command)
- LocationReference (Function)
- Log (Elementary Function)
- Loop (Elementary Command)
- Mark (Minefield Command, Planet Command, Ship Command, Storm Command, Ufo Command)
- Marked - Disambiguation
- Marked (Ship Property)
- Marked (Planet Property)
- Mass - Disambiguation
- Mass (Beam Property, Torpedo Property)
- Mass (Ship Property)
- Max (Elementary Function)
- Mid (Elementary Function)
- Min (Elementary Function)
- Mined.D (Planet Property)
- Mined.M (Planet Property)
- Mined.N (Planet Property)
- Mined.Str (Planet Property)
- Mined.T (Planet Property)
- Mines (Planet Property)
- Mines.Max (Planet Property)
- Mines.Speed (Planet Property)
- Mines.Want (Planet Property)
- Mission (Planet Property)
- Mission$ - Disambiguation
- Mission$ (Ship Property)
- Mission$ (Planet Property)
- Mission.Intercept (Ship Property)
- Mission.Tow (Ship Property)
- Money (Planet Property)
- Move.ETA (Ship Property)
- Move.Fuel (Ship Property)
- My.Bases (Global Property)
- My.InMsgs (Global Property)
- My.OutMsgs (Global Property)
- My.PBPs (Global Property)
- My.Planets (Global Property)
- My.Race (Global Property)
- My.Race$ (Global Property)
- My.Race.Adj (Global Property)
- My.Race.Full (Global Property)
- My.Race.Id (Global Property)
- My.Race.Mission (Global Property)
- My.Score (Global Property)
- My.Score.Freighters (Global Property)
- My.Ships (Global Property)
- My.Ships.Capital (Global Property)
- My.Team (Global Property)
- My.VCRs (Global Property)
- Name - Disambiguation
- Name (Beam Property, Engine Property, Hull Property, Torpedo Property)
- Name (Ship Property)
- Name (Planet Property)
- Name (Reference Property)
- Name$ (Reference Property)
- Name.Full (Reference Property)
- Name.Short (Beam Property, Engine Property, Hull Property, Torpedo Property)
- Natives (Planet Property)
- Natives.Change (Planet Property)
- Natives.Change$ (Planet Property)
- Natives.Gov (Planet Property)
- Natives.Gov$ (Planet Property)
- Natives.Happy (Planet Property)
- Natives.Happy$ (Planet Property)
- Natives.Race (Planet Property)
- Natives.Race$ (Planet Property)
- Natives.Tax (Planet Property)
- Natives.Tax.Base (Planet Property)
- Natives.Tax.Income (Planet Property)
- Natives.Tax.Max (Planet Property)
- NewHash (Elementary Function)
- Next (Elementary Command)
- Object (Reference Property)
- ObjectIsAt (Function)
- Objects (Reference List Operation)
- On (Elementary Command)
- Option (Elementary Command)
- Orbit - Disambiguation
- Orbit (Ship Property)
- Orbit (Planet Property)
- Orbit$ (Ship Property)
- Orbit.Enemy (Planet Property)
- Orbit.Own (Planet Property)
- Owner (Minefield Property, Planet Property, Ship Property)
- Owner$ (Minefield Property, Planet Property, Ship Property)
- Owner.Adj (Minefield Property, Planet Property, Ship Property)
- Owner.Real (Ship Property)
- PBPs (Player Property)
- Planet (Context, Function)
- PlanetAt (Function)
- Planets (Player Property)
- Played - Disambiguation
- Played (Ship Property)
- Played (Planet Property)
- Player (Context, Function)
- Print (Elementary Command)
- Quote (Function)
- RTrim (Elementary Function)
- Race (Player Property)
- Race$ (Player Property)
- Race.Adj (Player Property)
- Race.Id (Player Property)
- Race.Mission (Player Property)
- Race.Short (Player Property)
- Random (Function)
- RandomFCode (Function)
- ReDim (Elementary Command)
- RecycleShip - Disambiguation
- RecycleShip (Ship Command)
- RecycleShip (Planet Command)
- Ref - Disambiguation
- Ref (Ship Property)
- Ref (Planet Property)
- Reference (Function)
- ReferenceList (Function)
- Rest (Elementary Function)
- Restart (Elementary Command)
- Return (Elementary Command)
- Right (Elementary Function)
- Round (Elementary Function)
- RunHook (Elementary Command)
- Score (Player Property)
- Score.Freighters (Player Property)
- Select (Elementary Command)
- Selection.Layer (Global Property)
- SelectionExec (Elementary Command)
- SellSupplies (Planet Command)
- SetColonistTax (Planet Command)
- SetComment - Disambiguation
- SetComment (Ship Command)
- SetComment (Planet Command)
- SetEnemy (Ship Command)
- SetFCode - Disambiguation
- SetFCode (Ship Command)
- SetFCode (Planet Command)
- SetMission - Disambiguation
- SetMission (Ship Command)
- SetMission (Planet Command)
- SetName (Ship Command)
- SetNativeTax (Planet Command)
- SetSpeed (Ship Command)
- SetTech (Planet Command)
- SetWaypoint (Ship Command)
- Shared (Elementary Command)
- Ship (Context, Function)
- Ships (Player Property)
- Ships.Capital (Player Property)
- Ships.Freighters (Global Property)
- Ships.Total (Global Property)
- Shipyard (Planet Property)
- Shipyard.Action (Planet Property)
- Shipyard.Id (Planet Property)
- Shipyard.Name (Planet Property)
- Sin (Elementary Function)
- Special (Hull Property)
- Speed (Ship Property)
- Speed$ - Disambiguation
- Speed$ (Engine Property)
- Speed$ (Ship Property)
- Sqr, Sqrt (Elementary Function)
- Static (Elementary Command)
- Stop (Elementary Command)
- Storage.Ammo (Planet Property)
- Storage.Beams (Planet Property)
- Storage.Engines (Planet Property)
- Storage.Hulls (Planet Property)
- Storage.Launchers (Planet Property)
- Str (Elementary Function)
- StrCase (Elementary Function)
- String, String$ (Elementary Function)
- Struct (Elementary Command)
- Sub (Elementary Command)
- Supplies (Planet Property)
- System.Err (Global Variable)
- System.GameType (Global Property)
- System.GameType$ (Global Property)
- System.HasPassword (Global Property)
- System.Host (Global Property)
- System.Host$ (Global Property)
- System.HostVersion (Global Property)
- System.Language (Global Property)
- System.Local (Global Property)
- System.Program (Global Property)
- System.RandomSeed (Global Property)
- System.RegStr1 (Global Property)
- System.RegStr2 (Global Property)
- System.Remote (Global Property)
- System.Version (Global Property)
- System.Version$ (Global Property)
- Tan (Elementary Function)
- Task - Disambiguation
- Task (Ship Property)
- Task (Planet Property)
- Task.Base (Planet Property)
- Team (Player Property)
- Tech (Beam Property, Engine Property, Hull Property, Torpedo Property)
- Tech.Beam - Disambiguation
- Tech.Beam (Beam Property)
- Tech.Beam (Planet Property)
- Tech.Engine - Disambiguation
- Tech.Engine (Engine Property)
- Tech.Engine (Planet Property)
- Tech.Hull - Disambiguation
- Tech.Hull (Hull Property, Ship Property)
- Tech.Hull (Planet Property)
- Tech.Torpedo - Disambiguation
- Tech.Torpedo (Torpedo Property)
- Tech.Torpedo (Planet Property)
- Temp (Planet Property)
- Temp$ (Planet Property)
- Torp (Combat Participant Property, Ship Property)
- Torp$ (Combat Participant Property, Ship Property)
- Torp.Count (Combat Participant Property, Ship Property)
- Torp.LCount (Combat Participant Property, Ship Property)
- Torp.LMax (Hull Property, Ship Property)
- Torp.Short (Combat Participant Property, Ship Property)
- Torpedo (Context, Function)
- Total.Capital (Global Property)
- Transfer.Ship (Ship Property)
- Transfer.Ship.Colonists (Ship Property)
- Transfer.Ship.D (Ship Property)
- Transfer.Ship.Id (Ship Property)
- Transfer.Ship.M (Ship Property)
- Transfer.Ship.N (Ship Property)
- Transfer.Ship.Name (Ship Property)
- Transfer.Ship.Supplies (Ship Property)
- Transfer.Ship.T (Ship Property)
- Transfer.Unload (Ship Property)
- Transfer.Unload.Colonists (Ship Property)
- Transfer.Unload.D (Ship Property)
- Transfer.Unload.Id (Ship Property)
- Transfer.Unload.M (Ship Property)
- Transfer.Unload.N (Ship Property)
- Transfer.Unload.Name (Ship Property)
- Transfer.Unload.Supplies (Ship Property)
- Transfer.Unload.T (Ship Property)
- Translate (Function)
- Trim (Elementary Function)
- Truehull (Function)
- Try (Elementary Command)
- Turn (Global Property)
- Turn.Colonists (Planet Property)
- Turn.Date (Global Property)
- Turn.Minerals (Planet Property)
- Turn.Money (Planet Property)
- Turn.Natives (Planet Property)
- Turn.Time (Global Property)
- Type - Disambiguation
- Type (Ship Property)
- Type (Planet Property)
- Type.Short - Disambiguation
- Type.Short (Ship Property)
- Type.Short (Planet Property)
- UCase (Elementary Function)
- UI.Directory (Global Variable)
- UI.Key (Global Variable)
- UI.Prefix (Global Variable)
- UI.Result (Global Variable)
- Unmark (Minefield Command, Planet Command, Ship Command, Storm Command, Ufo Command)
- UseKeymap (Global Command)
- Val (Elementary Function)
- Value (Hash Element Property)
- WaitOneTurn (Global Command)
- Waypoint (Ship Property)
- Waypoint.DX (Ship Property)
- Waypoint.DY (Ship Property)
- Waypoint.Dist (Ship Property)
- Waypoint.Planet (Ship Property)
- Waypoint.X (Ship Property)
- Waypoint.Y (Ship Property)
- With (Elementary Command)
- Z, Zap (Elementary Function)
PlanetsCentral
Version 20241025