Forum for Pleiades 16 (#56)
Greetinx!
Now that 75% of the official playing time is over I would like to refer to at0mix' offer to extend the game. We are currently at a critical stage of the game which might not be decided within the next 20 turns.
Some did already accept the offer but this is in order to make it official and to get feedback from all players.
As for me, I vote yes to extend to 120 turns with an option to end the game earlier if 2/3rd of all active players agree.
Cheers,
Mike
I accept
I have no opinion. The game can continue, or end, as the rest of the players wish.
Ok for me
well we don't have a navy but do have a little blood left so we will man the admiral's barge and look for some trouble.
Ok for me
End turn set to approximately 120.
(Note that the PM links are not accessible to people who haven't got the PM (like me), or people who already moved their copy elsewhere (like I would have done...). They're called private mail for a reason...)
--Stefan
Greetings! In connection with the transformation of the game into a confrontation between two 5*5 unions, the extension does not make any sense. I vote for the end of the game.
I looked at the web minefields of the current course. to sweep only what I can see, I need 1400 multitraf rays. Kristallin, in principle, can not independently lay out such a number of fields. so I don't see any dynamics and I'd rather finish this game.
Well, good sir, I do have questions after this game... Second time I see a Death Star fall to webmines. First time that it's one from the alternate shiplist. And then.. with Multitrafs!
I looked at the web minefields of the current course. to sweep only what I can see, I need 1400 multitraf rays. Kristallin, in principle, can not independently lay out such a number of fields. so I don't see any dynamics and I'd rather finish this game.
all players broke the rules in this game. in fact, there are two unions 1-3-5-8-9 versus 2-4-6-7-10 7 with 6 resources was able to fill up the neighbors with web mines. I do not believe that 7 could independently lay out so many mines in all fields. so I think the game is over. I ask you to vote and finish the game at 50% I'm for ending the game
all players broke the rules in this game. in fact, there are two unions 1-3-5-8-9 versus 2-4-6-7-10 7 with 6 resources was able to fill up the neighbors with web mines. I do not believe that 7 could independently lay out so many mines in all fields. so I think the game is over. I ask you to vote and finish the game at 50% I'm for ending the game
yes
which rules were broken?
all players broke the rules in this game. in fact, there are two unions 1-3-5-8-9 versus 2-4-6-7-10 7 with 6 resources was able to fill up the neighbors with web mines. I do not believe that 7 could independently lay out so many mines in all fields. so I think the game is over. I ask you to vote and finish the game at 50% I'm for ending the game
which rules were broken?
I think it was the one that says "at0mix must win every game".
In any case, I'm semi-changing my vote is to end the game as soon as possible (I've become disillusioned with the state of VGAP games here).
which rules were broken?
I think it was the one that says "at0mix must win every game".
for snouka it is not recommended to create unions of more than 3 races this is not a rule but a recommendation.
James, I wasn’t rude to you and I didn’t give you a reason. therefore I will correct you - RUSSIANS ALWAYS strive for victory. at any cost - to the last soldier and the last bullet. Therefore, I will correct you - the text sounds like this: at0mix never gives up. I - unlike you - always fight to the last ship - to the last soldier - to the last bullet. good luck colleagues ...