From: | ComCitCat |
---|---|
Thread: | Game over |
Forum: | Pleiades 1 |
In reply to: | Re: Game over |
Date: | Thu, 2014-03-27 20:27 GMT |
Edited: | Thu, 2014-03-27 20:29 GMT |
[...] Doubling it would make next turn's end probability 65% (not 32%), and probably be enough to kill this bastard within one or two turns Objections?
--Stefan
Really no objections.
The problem with the end somewhen after turn 80 is that there is no reason to really play on. This is my second game so I don't know what randmax is. Though I kinda heared of it. So right now I am manually maxing score every turn. But there is not really an option to go out for war. It is dangerous but I can't win anything anymore because that would take time. Besides I planned the game for 80 to 90 turns, so my economy will err kinda "collapse" soon. Hence all that's left is maxing techlevels each turn, build a base here or there and move according some imaginary attackers.
I agree with Frunobulax that these 80 turns are kinda short. It seems really hard to totally defeat even a small enemy (which is actually trying) in such a short time not to mention a strong one.
To snouka: yeah that solution would work I guess.