From: | streu |
---|---|
Thread: | Game over |
Forum: | Pleiades 1 |
In reply to: | Game over |
Date: | Thu, 2014-03-27 18:14 GMT |
Edited: | Thu, 2014-03-27 18:15 GMT |
Hi,
already in "First Steps", we had criticism about how long the game "overshooted" (First Steps ended in turn 90). I'm watching this game's referee; here are his dice rolls so far, from the log file:
[2014-02-27 12:00:04] [cron] I rolled a 46
[2014-02-27 12:00:04] [cron] games/0007/data: 'turn' condition continues game, probability 10
--
[2014-03-02 12:00:08] [cron] I rolled a 77
[2014-03-02 12:00:08] [cron] games/0007/data: 'turn' condition continues game, probability 12
--
[2014-03-06 12:00:07] [cron] I rolled a 55
[2014-03-06 12:00:07] [cron] games/0007/data: 'turn' condition continues game, probability 15
--
[2014-03-09 12:00:08] [cron] I rolled a 71
[2014-03-09 12:00:08] [cron] games/0007/data: 'turn' condition continues game, probability 17
--
[2014-03-13 12:00:07] [cron] I rolled a 51
[2014-03-13 12:00:07] [cron] games/0007/data: 'turn' condition continues game, probability 20
--
[2014-03-16 12:00:09] [cron] I rolled a 93
[2014-03-16 12:00:09] [cron] games/0007/data: 'turn' condition continues game, probability 22
--
[2014-03-20 12:00:05] [cron] I rolled a 66
[2014-03-20 12:00:05] [cron] games/0007/data: 'turn' condition continues game, probability 25
--
[2014-03-23 12:00:07] [cron] I rolled a 78
[2014-03-23 12:00:07] [cron] games/0007/data: 'turn' condition continues game, probability 27
--
[2014-03-27 12:00:04] [cron] I rolled a 33
[2014-03-27 12:00:04] [cron] games/0007/data: 'turn' condition continues game, probability 30
After these two games' experience, it seems to me a good idea now to increase the end probability. At least it seems to me that most players consider the extension time more wear than fun.
Doubling it would make next turn's end probability 65% (not 32%), and probably be enough to kill this bastard within one or two turns Objections?
--Stefan