Forum for Pleiades 8 (#23)

[Posting] WormHole config :P
Thread opener, Player 9 (*The Peronious*)
Posted Wed, 2016-04-20 13:31 GMT

Config:

AllowWormholes = Yes WrmVoluntaryTravel = Yes (only ships that want to travel through a wormhole (by using the WRT friendly code) actually travel.) WrmTravelCloaked = No WormholeUFOsStartAt = 51

I want to change to:

WrmVoluntaryTravel Values: No

When this option is disabled, all ships that come near to a wormhole entry are forced through the wormhole.

[Posting] Re: WormHole config :P
Player 7 (The Crystal People)
Posted Wed, 2016-04-20 16:15 GMT

I'm agree with the player peron, I vote for this option.

Config:

AllowWormholes = Yes WrmVoluntaryTravel = Yes (only ships that want to travel through a wormhole (by using the WRT friendly code) actually travel.) WrmTravelCloaked = No WormholeUFOsStartAt = 51

I want to change to:

WrmVoluntaryTravel Values: No

When this option is disabled, all ships that come near to a wormhole entry are forced through the wormhole.

[Posting] Re: WormHole config :P
Player 8 (The Evil Empire)
Posted Wed, 2016-04-20 20:13 GMT

I wouldn't like it. It is not excactly harmless. It would turn wormholes into traps. To be used for example by cloaked races to move away defensive foreces without risk.

Talandir

I'm agree with the player peron, I vote for this option.

Config:

AllowWormholes = Yes WrmVoluntaryTravel = Yes (only ships that want to travel through a wormhole (by using the WRT friendly code) actually travel.) WrmTravelCloaked = No WormholeUFOsStartAt = 51

I want to change to:

WrmVoluntaryTravel Values: No

When this option is disabled, all ships that come near to a wormhole entry are forced through the wormhole.

[Posting] Re: WormHole config :P
Thread opener, Player 9 (*The Peronious*)
Posted Wed, 2016-04-20 21:21 GMT

Talandir... If you want to take a WH with a probe, you cant!

I wouldn't like it. It is not excactly harmless. It would turn wormholes into traps. To be used for example by cloaked races to move away defensive foreces without risk.

Talandir

I'm agree with the player peron, I vote for this option.

Config:

AllowWormholes = Yes WrmVoluntaryTravel = Yes (only ships that want to travel through a wormhole (by using the WRT friendly code) actually travel.) WrmTravelCloaked = No WormholeUFOsStartAt = 51

I want to change to:

WrmVoluntaryTravel Values: No

When this option is disabled, all ships that come near to a wormhole entry are forced through the wormhole.

[Posting] Re: WormHole config :P
Posted Sun, 2016-04-24 08:49 GMT

Hi everyone,

three votes is a bit too few to make a change. Any opinions from the other players?

As host, I am of course interested in the reason for the change. I wonder what additional abilities you get by this? Other than that you can lure people who forget to scan for wormholes into them, but then, Pleiades games use ExtendedSensorSweep, so all you have to do is Sensor Sweep once in a while, and not seeing a wormhole could be interpreted as gross negligence :smile:


--Stefan

[Posting] Re: WormHole config :P
Thread opener, Player 9 (*The Peronious*)
Posted Sun, 2016-04-24 18:27 GMT

Hi everyone. Streu needs the vote of at least 6/11 of the players!

With the change you can tow and atack in the other side. Im robot but with this is very importan for the development of the game.

Hi everyone,

three votes is a bit too few to make a change. Any opinions from the other players?

As host, I am of course interested in the reason for the change. I wonder what additional abilities you get by this? Other than that you can lure people who forget to scan for wormholes into them, but then, Pleiades games use ExtendedSensorSweep, so all you have to do is Sensor Sweep once in a while, and not seeing a wormhole could be interpreted as gross negligence :smile:


--Stefan

[Posting] Re: WormHole config :P
Player 8 (The Evil Empire)
Posted Sun, 2016-04-24 20:04 GMT

Hi Streu,

My own thinking is that it has some uses that kind of disrupt play.

First, luring big ships into small wormholes can be a very cheap way of getting rid of them.

It also allows the cloak races to safely lure away heavy guardships from planets witout any danger; out of the wormholes both towing and towed will come out in different points, so it will not even lose the towing ship.

But in general, it is usually enough to follow the rule that no idea coming from Peron is harmless despite how innocent it could appear to be. I am pretty sure he has thought of some other twisted way of using this...

Talandir

Hi everyone,

three votes is a bit too few to make a change. Any opinions from the other players?

As host, I am of course interested in the reason for the change. I wonder what additional abilities you get by this? Other than that you can lure people who forget to scan for wormholes into them, but then, Pleiades games use ExtendedSensorSweep, so all you have to do is Sensor Sweep once in a while, and not seeing a wormhole could be interpreted as gross negligence :smile:


--Stefan

This is a testing version.
It may be incomplete, and have more bugs (or features) than the public live version at planetscentral.com.