[Posting] Re: WormHole config :P
From:Talandir
Thread:WormHole config :P
Forum:Pleiades 8
In reply to:Re: WormHole config :P
Date:Sun, 2016-04-24 20:04 GMT

Hi Streu,

My own thinking is that it has some uses that kind of disrupt play.

First, luring big ships into small wormholes can be a very cheap way of getting rid of them.

It also allows the cloak races to safely lure away heavy guardships from planets witout any danger; out of the wormholes both towing and towed will come out in different points, so it will not even lose the towing ship.

But in general, it is usually enough to follow the rule that no idea coming from Peron is harmless despite how innocent it could appear to be. I am pretty sure he has thought of some other twisted way of using this...

Talandir

Hi everyone,

three votes is a bit too few to make a change. Any opinions from the other players?

As host, I am of course interested in the reason for the change. I wonder what additional abilities you get by this? Other than that you can lure people who forget to scan for wormholes into them, but then, Pleiades games use ExtendedSensorSweep, so all you have to do is Sensor Sweep once in a while, and not seeing a wormhole could be interpreted as gross negligence :smile:


--Stefan

This is a testing version.
It may be incomplete, and have more bugs (or features) than the public live version at planetscentral.com.