- Invocation
- PCC2 Screens
- PlayVCR Screens
- Configuration
- Introduction
- Expressions
- Scripts
- Index
- Appendix
- Data Types
- Version History
- Groups
- Alphabetical Index
- Alphabetical Index
- ATan (Elementary Function)
- Abort (Elementary Command)
- Abs (Elementary Function)
- AddCommand (Global Command)
- AddConfig (Global Command)
- AddFCode (Global Command)
- AddItem (Listbox Command)
- AddNotify (Global Command)
- AfterExit (Hook)
- Algorithm (Combat Property)
- Asc (Elementary Function)
- Atom (Elementary Function)
- AtomStr (Elementary Function)
- AuthPlayer (Global Command)
- AutoBuild (Planet Command)
- AutoTaskScreen (Keymap)
- AutoTaxColonists (Planet Command)
- AutoTaxNatives (Planet Command)
- Aux (Combat Participant Property, Ship Property)
- Aux$ (Combat Participant Property, Ship Property)
- Aux.Ammo (Combat Participant Property, Ship Property)
- Aux.Count (Combat Participant Property, Ship Property)
- Aux.Short (Combat Participant Property, Ship Property)
- Base - Disambiguation
- Base (Keymap)
- Base (Planet Property)
- Base.Building (Planet Property)
- Base.YesNo (Planet Property)
- BaseLock (Keymap)
- BaseScreen (Keymap)
- BaseTaskScreen (Keymap)
- Bases (Player Property)
- Beam - Disambiguation
- Beam (Combat Participant Property, Ship Property)
- Beam (Context, Function)
- Beam$ (Combat Participant Property, Ship Property)
- Beam.Count (Combat Participant Property, Ship Property)
- Beam.Max (Hull Property, Ship Property)
- Beam.Short (Combat Participant Property, Ship Property)
- BeforeLoad (Hook)
- Bind (Elementary Command)
- BitAnd (Elementary Function)
- BitNot (Elementary Function)
- BitOr (Elementary Function)
- BitXor (Elementary Function)
- Break (Elementary Command)
- Build (Planet Property)
- Build.Beam$ (Planet Property)
- Build.Beam.Count (Planet Property)
- Build.Engine$ (Planet Property)
- Build.Hull$ (Planet Property)
- Build.QPos (Planet Property)
- Build.Remainder (Global Variable)
- Build.Short (Planet Property)
- Build.Torp$ (Planet Property)
- Build.Torp.Count (Planet Property)
- Build.YesNo (Planet Property)
- BuildBase (Planet Command)
- BuildBaseDefense (Planet Command)
- BuildBaseDefenseWait (Planet Command)
- BuildBeams (Planet Command)
- BuildDefense (Planet Command)
- BuildDefenseWait (Planet Command)
- BuildEngines (Planet Command)
- BuildFactories (Planet Command)
- BuildFactoriesWait (Planet Command)
- BuildFighters (Planet Command)
- BuildHulls (Planet Command)
- BuildLaunchers (Planet Command)
- BuildMines (Planet Command)
- BuildMinesWait (Planet Command)
- BuildShip (Planet Command)
- BuildTorps (Planet Command)
- CAdd (Function)
- CC$AutoExec (Internal)
- CC$AutoReCheck (Internal)
- CC$Get (Internal)
- CC$Input (Internal)
- CC$LibraryVersion (Internal)
- CC$Notify (Internal)
- CC$NotifyConfirmed (Internal)
- CC$Open (Internal)
- CC$Print (Internal)
- CC$Reset (Internal)
- CC$SelectionExec (Internal)
- CC$SetInt (Internal)
- CC$SetStr (Internal)
- CC$UseKeymap (Internal)
- CCompare (Function)
- CDiv (Function)
- CExtract (Function)
- CMul (Function)
- CRemove (Function)
- CSub (Function)
- Call (Elementary Command)
- Capabilities (Combat Property)
- Cargo.Colonists (Ship Property)
- Cargo.D (Ship Property)
- Cargo.Free (Ship Property)
- Cargo.M (Ship Property)
- Cargo.Max (Hull Property, Ship Property)
- Cargo.MaxFuel (Hull Property, Ship Property)
- Cargo.Money (Ship Property)
- Cargo.N (Ship Property)
- Cargo.Remainder (Global Variable)
- Cargo.Str (Ship Property)
- Cargo.Supplies (Ship Property)
- Cargo.T (Ship Property)
- CargoTransfer (Planet Command, Ship Command)
- CargoTransferWait (Planet Command, Ship Command)
- CargoUnload (Ship Command)
- CargoUnloadAllShips (Planet Command, Ship Command)
- CargoUpload (Ship Command)
- CargoUploadWait (Ship Command)
- Case, EndSelect (Elementary Command)
- Cfg (Function)
- ChangeFleetLeader (Global Command)
- Chart.SetView (Global Command)
- Chart.X, Chart.Y (Global Property)
- Chr, Chr$ (Elementary Function)
- Class (Storm Property)
- Close (Global Command)
- Colonists (Planet Property)
- Colonists.Change (Planet Property)
- Colonists.Change$ (Planet Property)
- Colonists.Happy (Planet Property)
- Colonists.Happy$ (Planet Property)
- Colonists.Supported (Planet Property)
- Colonists.Tax (Planet Property)
- Colonists.Tax.Income (Planet Property)
- Color - Disambiguation
- Color (Drawing Property)
- Color (Ufo Property)
- Color.EGA (Ufo Property)
- Comment - Disambiguation
- Comment (Planet Property, Ship Property)
- Comment (Drawing Property)
- Config.BeamChargeRate (Combat Participant Property)
- Config.BeamKillRate (Combat Participant Property)
- Config.CrewDefenseRate (Combat Participant Property)
- Config.TorpChargeRate (Combat Participant Property)
- Config.TorpMissRate (Combat Participant Property)
- Continue (Elementary Command)
- ControlScreen (Keymap)
- Cos (Elementary Function)
- Cost.D (Beam Property, Engine Property, Hull Property, Torpedo Property)
- Cost.M (Beam Property, Engine Property, Hull Property, Torpedo Property)
- Cost.MC (Beam Property, Engine Property, Hull Property, Torpedo Property)
- Cost.Str (Beam Property, Engine Property, Hull Property, Torpedo Property)
- Cost.T (Beam Property, Engine Property, Hull Property, Torpedo Property)
- Count (Elementary Function)
- CountPlanets (Elementary Function)
- CountShips (Elementary Function)
- CreateKeymap (Elementary Command)
- CreatePlanetProperty, CreateShipProperty (Elementary Command)
- Crew - Disambiguation
- Crew (Ship Property)
- Crew (Combat Participant Property)
- Crew$ (Combat Participant Property)
- Crew.Normal (Hull Property, Ship Property)
- Damage - Disambiguation
- Damage (Planet Property)
- Damage (Combat Participant Property, Ship Property)
- Damage (Beam Property, Torpedo Property)
- Defense (Planet Property)
- Defense.Base (Planet Property)
- Defense.Base.Max (Planet Property)
- Defense.Base.Want (Planet Property)
- Defense.Max (Planet Property)
- Defense.Want (Planet Property)
- Delete - Disambiguation
- Delete (Drawing Command)
- Delete (Minefield Command)
- Density.D (Planet Property)
- Density.M (Planet Property)
- Density.N (Planet Property)
- Density.T (Planet Property)
- Description (Plugin Property)
- Dim - Disambiguation
- Dim (Elementary Function)
- Dim (Elementary Command)
- Directory (Plugin Property)
- Distance (Function)
- Do (Elementary Command)
- Else (Elementary Command)
- End (Elementary Command)
- End.X (Drawing Property)
- End.Y (Drawing Property)
- EndFunction (Elementary Command)
- EndIf (Elementary Command)
- EndStruct (Elementary Command)
- EndSub (Elementary Command)
- EndTry (Elementary Command)
- EndWith (Elementary Command)
- Enemy (Ship Property)
- Enemy$ (Ship Property)
- Enemy.Adj (Ship Property)
- Engine - Disambiguation
- Engine (Ship Property)
- Engine (Context, Function)
- Engine$ (Ship Property)
- Engine.Count (Hull Property, Ship Property)
- EnqueueShip (Planet Command)
- EnterDirectory (Hook)
- Eval - Disambiguation
- Eval (Elementary Function)
- Eval (Elementary Command)
- Exit (Hook)
- Exp (Elementary Function)
- Expire (Drawing Property)
- FCode - Disambiguation
- FCode (Planet Property)
- FCode (Ship Property)
- FPos (Function)
- FSize (Function)
- Factories (Planet Property)
- Factories.Max (Planet Property)
- Factories.Want (Planet Property)
- Fighter.Bays - Disambiguation
- Fighter.Bays (Hull Property)
- Fighter.Bays (Combat Participant Property, Ship Property)
- Fighter.Count (Combat Participant Property, Ship Property)
- Fighters (Planet Property)
- Fighters.Max (Planet Property)
- Find (Elementary Function)
- FindPlanet (Elementary Function)
- FindShip (Elementary Function)
- FindShipCloningAt (Function)
- First (Elementary Function)
- FixShip - Disambiguation
- FixShip (Planet Command)
- FixShip (Ship Command)
- FixShipWait - Disambiguation
- FixShipWait (Ship Command)
- FixShipWait (Planet Command)
- Fleet - Disambiguation
- Fleet (Keymap)
- Fleet (Ship Property)
- Fleet$ (Ship Property)
- Fleet.Name (Ship Property)
- Fleet.Status (Ship Property)
- FleetScreen (Keymap)
- For (Elementary Command)
- ForEach (Elementary Command)
- Format (Function)
- FreeFile (Function)
- FuelFactor (Engine Property)
- FullText (Incoming Message Property)
- Function (Elementary Command)
- Get (Global Command)
- GetByte (Function)
- GetDirectoryName (Function)
- GetFileName (Function)
- GetLockInfo (Function)
- GetLong (Function)
- GetStr (Function)
- GetWord (Function)
- Global (Keymap)
- Ground.D (Planet Property)
- Ground.M (Planet Property)
- Ground.N (Planet Property)
- Ground.T (Planet Property)
- Group (Incoming Message Property)
- HasFunction (Ship Property)
- Heading - Disambiguation
- Heading (Storm Property)
- Heading (Ship Property)
- Heading (Ufo Property)
- Heading$ - Disambiguation
- Heading$ (Storm Property)
- Heading$ (Ship Property)
- Heading$ (Ufo Property)
- HistoryScreen (Keymap)
- Hull - Disambiguation
- Hull (Context, Function)
- Hull (Ship Property)
- Hull (Combat Participant Property)
- Hull$ - Disambiguation
- Hull$ (Ship Property)
- Hull$ (Combat Participant Property)
- Hull.Short (Ship Property)
- Hull.Special (Ship Property)
- Id - Disambiguation
- Id (Storm Property)
- Id (Minefield Property)
- Id (Incoming Message Property)
- Id (Planet Property)
- Id (Plugin Property)
- Id (Ship Property)
- Id (Beam Property, Engine Property, Hull Property, Torpedo Property)
- Id (Ufo Property)
- Id (Combat Participant Property)
- Id2 (Ufo Property)
- If - Disambiguation
- If (Elementary Function)
- If (Elementary Command)
- Image - Disambiguation
- Image (Hull Property)
- Image (Combat Participant Property)
- Image$ (Hull Property)
- InMsg (Context, Function)
- InStr (Elementary Function)
- Index (Combat Participant Property)
- Industry (Planet Property)
- Industry$ (Planet Property)
- Info1, Info2 (Ufo Property)
- Input (Global Command)
- Int (Elementary Function)
- IsArray (Elementary Function)
- IsEmpty (Elementary Function)
- IsNum (Elementary Function)
- IsPlanet (Combat Participant Property)
- IsSpecialFCode (Function)
- IsString (Elementary Function)
- Keep (Ufo Property)
- Key - Disambiguation
- Key (Elementary Function)
- Key (Hash Element Property)
- Kill (Beam Property, Torpedo Property)
- Killed (Incoming Message Property)
- LTrim (Elementary Function)
- LastScan - Disambiguation
- LastScan (Minefield Property)
- LastScan (Ufo Property)
- Launcher (Context, Function)
- Left - Disambiguation
- Left (Elementary Function)
- Left, Right (Combat Property)
- Left.Aux, Right.Aux (Combat Property)
- Left.Aux$, Right.Aux$ (Combat Property)
- Left.Aux.Ammo, Right.Aux.Ammo (Combat Property)
- Left.Aux.Count, Right.Aux.Count (Combat Property)
- Left.Aux.Short, Right.Aux.Short (Combat Property)
- Left.Beam, Right.Beam (Combat Property)
- Left.Beam$, Right.Beam$ (Combat Property)
- Left.Beam.Count, Right.Beam.Count (Combat Property)
- Left.Beam.Short, Right.Beam.Short (Combat Property)
- Left.Crew, Right.Crew (Combat Property)
- Left.Crew$, Right.Crew$ (Combat Property)
- Left.Damage, Right.Damage (Combat Property)
- Left.Fighter.Bays, Right.Fighter.Bays (Combat Property)
- Left.Fighter.Count, Right.Fighter.Count (Combat Property)
- Left.Hull, Right.Hull (Combat Property)
- Left.Hull$, Right.Hull$ (Combat Property)
- Left.Id, Right.Id (Combat Property)
- Left.Image, Right.Image (Combat Property)
- Left.Level, Right.Level (Combat Property)
- Left.Mass, Right.Mass (Combat Property)
- Left.Name, Right.Name (Combat Property)
- Left.Owner, Right.Owner (Combat Property)
- Left.Owner$, Right.Owner$ (Combat Property)
- Left.Owner.Adj, Right.Owner.Adj (Combat Property)
- Left.Shield, Right.Shield (Combat Property)
- Left.Status, Right.Status (Combat Property)
- Left.Status$, Right.Status$ (Combat Property)
- Left.Torp, Right.Torp (Combat Property)
- Left.Torp$, Right.Torp$ (Combat Property)
- Left.Torp.Count, Right.Torp.Count (Combat Property)
- Left.Torp.LCount, Right.Torp.LCount (Combat Property)
- Left.Torp.Short, Right.Torp.Short (Combat Property)
- Left.Type, Right.Type (Combat Property)
- Left.Type.Short, Right.Type.Short (Combat Property)
- Len (Elementary Function)
- Level - Disambiguation
- Level (Planet Property)
- Level (Ship Property)
- Level (Combat Participant Property)
- Lines (Incoming Message Property)
- Listbox (Function)
- Load - Disambiguation
- Load (Hook)
- Load, TryLoad (Elementary Command)
- LoadResource (Global Command)
- Loc (Ship Property)
- Loc.X - Disambiguation
- Loc.X (Drawing Property)
- Loc.X (Storm Property)
- Loc.X (Minefield Property)
- Loc.X (Planet Property)
- Loc.X (Ship Property)
- Loc.X (Ufo Property)
- Loc.Y - Disambiguation
- Loc.Y (Drawing Property)
- Loc.Y (Storm Property)
- Loc.Y (Minefield Property)
- Loc.Y (Planet Property)
- Loc.Y (Ship Property)
- Loc.Y (Ufo Property)
- Local (Elementary Command)
- Lock (Function)
- Log (Elementary Function)
- Loop (Elementary Command)
- Magic (Combat Property)
- MakeFileName (Function)
- Maketurn (Hook)
- Mark (Minefield Command, Planet Command, Ship Command, Storm Command, Ufo Command)
- Marked - Disambiguation
- Marked (Storm Property)
- Marked (Minefield Property)
- Marked (Planet Property)
- Marked (Ship Property)
- Marked (Ufo Property)
- Mass - Disambiguation
- Mass (Ship Property)
- Mass (Beam Property, Torpedo Property)
- Mass (Combat Participant Property)
- Max (Elementary Function)
- MessageBox (Global Command)
- Mid (Elementary Function)
- Min (Elementary Function)
- Mined.D (Planet Property)
- Mined.M (Planet Property)
- Mined.N (Planet Property)
- Mined.Str (Planet Property)
- Mined.T (Planet Property)
- Minefield (Context, Function)
- Mines (Planet Property)
- Mines.Max (Planet Property)
- Mines.Want (Planet Property)
- Mission - Disambiguation
- Mission (Planet Property)
- Mission (Ship Property)
- Mission$ - Disambiguation
- Mission$ (Planet Property)
- Mission$ (Ship Property)
- Mission.Intercept (Ship Property)
- Mission.Short (Ship Property)
- Mission.Tow (Ship Property)
- Money (Planet Property)
- Move.DX (Ufo Property)
- Move.DY (Ufo Property)
- Move.ETA (Ship Property)
- Move.Fuel (Ship Property)
- MoveTo (Ship Command)
- MoveTowards (Ship Command)
- My.Bases (Global Property)
- My.InMsgs (Global Property)
- My.OutMsgs (Global Property)
- My.PBPs (Global Property)
- My.Planets (Global Property)
- My.Race (Global Property)
- My.Race$ (Global Property)
- My.Race.Adj (Global Property)
- My.Race.Full (Global Property)
- My.Race.Id (Global Property)
- My.Race.Mission (Global Property)
- My.Score (Global Property)
- My.Score.Freighters (Global Property)
- My.Ships (Global Property)
- My.Ships.Capital (Global Property)
- My.Team (Global Property)
- My.VCRs (Global Property)
- Name - Disambiguation
- Name (Storm Property)
- Name (Planet Property)
- Name (Plugin Property)
- Name (Ship Property)
- Name (Beam Property, Engine Property, Hull Property, Torpedo Property)
- Name (Ufo Property)
- Name (Combat Participant Property)
- Name.Full (Combat Participant Property)
- Name.Short (Beam Property, Engine Property, Hull Property, Torpedo Property)
- Natives (Planet Property)
- Natives.Change (Planet Property)
- Natives.Change$ (Planet Property)
- Natives.Gov (Planet Property)
- Natives.Gov$ (Planet Property)
- Natives.Happy (Planet Property)
- Natives.Happy$ (Planet Property)
- Natives.Race (Planet Property)
- Natives.Race$ (Planet Property)
- Natives.Tax (Planet Property)
- Natives.Tax.Base (Planet Property)
- Natives.Tax.Income (Planet Property)
- Natives.Tax.Max (Planet Property)
- NewCircle (Global Command)
- NewHash (Elementary Function)
- NewLine (Global Command)
- NewLineRaw (Global Command)
- NewMarker (Global Command)
- NewRectangle (Global Command)
- NewRectangleRaw (Global Command)
- NewTurn (Hook)
- Next (Elementary Command)
- Notify (Global Command)
- NumUnits (Combat Property)
- On (Elementary Command)
- Open (Global Command)
- Option (Elementary Command)
- Orbit - Disambiguation
- Orbit (Planet Property)
- Orbit (Ship Property)
- Orbit$ (Ship Property)
- Orbit.Enemy (Planet Property)
- Orbit.Own (Planet Property)
- Owner - Disambiguation
- Owner (Minefield Property, Planet Property, Ship Property)
- Owner (Combat Participant Property)
- Owner$ - Disambiguation
- Owner$ (Minefield Property, Planet Property, Ship Property)
- Owner$ (Combat Participant Property)
- Owner.Adj - Disambiguation
- Owner.Adj (Minefield Property, Planet Property, Ship Property)
- Owner.Adj (Combat Participant Property)
- Owner.Real (Ship Property)
- PBPs (Player Property)
- Planet - Disambiguation
- Planet (Keymap)
- Planet (Context, Function)
- PlanetAt (Function)
- PlanetLock (Keymap)
- PlanetName (Function)
- PlanetScreen (Keymap)
- PlanetTaskScreen (Keymap)
- Planets (Player Property)
- Played - Disambiguation
- Played (Planet Property)
- Played (Ship Property)
- Player (Context, Function)
- Print (Elementary Command)
- Put (Global Command)
- Quit (Hook)
- RAdd (Function)
- RLen (Function)
- RLink (Function)
- RMid (Function)
- RString (Function)
- RStyle (Function)
- RTrim (Elementary Function)
- RXml (Function)
- Race (Player Property)
- Race$ (Player Property)
- Race.Adj (Player Property)
- Race.Id (Player Property)
- Race.Mission (Player Property)
- Race.Short (Player Property)
- RaceScreen (Keymap)
- Radius - Disambiguation
- Radius (Drawing Property)
- Radius (Storm Property)
- Radius (Minefield Property)
- Radius (Ufo Property)
- Random (Function)
- RandomFCode (Function)
- ReDim (Elementary Command)
- RecycleShip - Disambiguation
- RecycleShip (Planet Command)
- RecycleShip (Ship Command)
- RecycleShipWait - Disambiguation
- RecycleShipWait (Ship Command)
- RecycleShipWait (Planet Command)
- Rest (Elementary Function)
- Restart (Elementary Command)
- Return (Elementary Command)
- Right - Disambiguation
- Right (Elementary Function)
- Round (Elementary Function)
- Run (Listbox Command)
- RunHook (Elementary Command)
- SaveGame (Global Command)
- Scanned (Minefield Property)
- Score - Disambiguation
- Score (Player Property)
- Score (Planet Property, Ship Property)
- Score.Freighters (Player Property)
- Seed (Combat Property)
- Seek (Global Command)
- Select (Elementary Command)
- Selection.Layer (Global Property)
- SelectionExec (Elementary Command)
- SelectionLayer (Global Command)
- SelectionLoad (Global Command)
- SelectionSave (Global Command)
- SellSupplies (Planet Command)
- SetByte (Global Command)
- SetColonistTax (Planet Command)
- SetColor (Drawing Command)
- SetComment - Disambiguation
- SetComment (Drawing Command)
- SetComment (Planet Command)
- SetComment (Ship Command)
- SetEnemy (Ship Command)
- SetFCode - Disambiguation
- SetFCode (Planet Command)
- SetFCode (Ship Command)
- SetFleet (Ship Command)
- SetFleetName (Ship Command)
- SetLong (Global Command)
- SetMission - Disambiguation
- SetMission (Planet Command)
- SetMission (Ship Command)
- SetName (Ship Command)
- SetNativeTax (Planet Command)
- SetSpeed (Ship Command)
- SetStr (Global Command)
- SetTech (Planet Command)
- SetWaypoint (Ship Command)
- SetWord (Global Command)
- Shape (Drawing Property)
- Shared (Elementary Command)
- Shield (Combat Participant Property)
- Ship - Disambiguation
- Ship (Keymap)
- Ship (Context, Function)
- ShipBuildScreen (Keymap)
- ShipLock (Keymap)
- ShipName (Function)
- ShipNameAndId (Function)
- ShipScreen (Keymap)
- ShipTaskScreen (Keymap)
- Ships (Player Property)
- Ships.Capital (Player Property)
- Ships.Freighters (Global Property)
- Ships.Total (Global Property)
- Shipyard (Planet Property)
- Shipyard.Action (Planet Property)
- Shipyard.Id (Planet Property)
- Shipyard.Name (Planet Property)
- Sin (Elementary Function)
- Special (Hull Property)
- Speed - Disambiguation
- Speed (Storm Property)
- Speed (Ship Property)
- Speed (Ufo Property)
- Speed$ - Disambiguation
- Speed$ (Storm Property)
- Speed$ (Ship Property)
- Speed$ (Engine Property)
- Speed$ (Ufo Property)
- Sqr, Sqrt (Elementary Function)
- Starchart (Keymap)
- Static (Elementary Command)
- Status - Disambiguation
- Status (Storm Property)
- Status (Combat Participant Property)
- Status$ - Disambiguation
- Status$ (Storm Property)
- Status$ (Combat Participant Property)
- Stop (Elementary Command)
- Storage.Ammo (Planet Property)
- Storage.Beams (Planet Property)
- Storage.Engines (Planet Property)
- Storage.Hulls (Planet Property)
- Storage.Launchers (Planet Property)
- Storm (Context, Function)
- Str (Elementary Function)
- StrCase (Elementary Function)
- String, String$ (Elementary Function)
- Struct (Elementary Command)
- Sub (Elementary Command)
- Supplies (Planet Property)
- System.Err (Global Variable)
- System.ExitClient (Global Command)
- System.ExitRace (Global Command)
- System.GUI (Global Property)
- System.GameDirectory (Global Property)
- System.GameType (Global Property)
- System.GameType$ (Global Property)
- System.Host (Global Property)
- System.Host$ (Global Property)
- System.HostVersion (Global Property)
- System.Language (Global Property)
- System.Local (Global Property)
- System.Plugin (Function)
- System.Program (Global Property)
- System.RandomSeed (Global Property)
- System.RegStr1 (Global Property)
- System.RegStr2 (Global Property)
- System.Remote (Global Property)
- System.RootDirectory (Global Property)
- System.Sim (Global Property)
- System.Version (Global Property)
- System.Version$ (Global Property)
- Tag (Drawing Property)
- Tan (Elementary Function)
- Task - Disambiguation
- Task (Planet Property)
- Task (Ship Property)
- Task.Base (Planet Property)
- Team (Player Property)
- Tech (Beam Property, Engine Property, Hull Property, Torpedo Property)
- Tech.Beam - Disambiguation
- Tech.Beam (Planet Property)
- Tech.Beam (Beam Property)
- Tech.Engine - Disambiguation
- Tech.Engine (Planet Property)
- Tech.Engine (Engine Property)
- Tech.Hull - Disambiguation
- Tech.Hull (Planet Property)
- Tech.Hull (Hull Property, Ship Property)
- Tech.Torpedo - Disambiguation
- Tech.Torpedo (Planet Property)
- Tech.Torpedo (Torpedo Property)
- Temp (Planet Property)
- Temp$ (Planet Property)
- Text (Incoming Message Property)
- Torp (Combat Participant Property, Ship Property)
- Torp$ (Combat Participant Property, Ship Property)
- Torp.Count (Combat Participant Property, Ship Property)
- Torp.LCount (Combat Participant Property, Ship Property)
- Torp.LMax (Hull Property, Ship Property)
- Torp.Short (Combat Participant Property, Ship Property)
- Torpedo (Context, Function)
- Total.Capital (Global Property)
- Transfer.Ship (Ship Property)
- Transfer.Ship.Colonists (Ship Property)
- Transfer.Ship.D (Ship Property)
- Transfer.Ship.Id (Ship Property)
- Transfer.Ship.M (Ship Property)
- Transfer.Ship.N (Ship Property)
- Transfer.Ship.Name (Ship Property)
- Transfer.Ship.Supplies (Ship Property)
- Transfer.Ship.T (Ship Property)
- Transfer.Unload (Ship Property)
- Transfer.Unload.Colonists (Ship Property)
- Transfer.Unload.D (Ship Property)
- Transfer.Unload.Id (Ship Property)
- Transfer.Unload.M (Ship Property)
- Transfer.Unload.N (Ship Property)
- Transfer.Unload.Name (Ship Property)
- Transfer.Unload.Supplies (Ship Property)
- Transfer.Unload.T (Ship Property)
- Translate (Function)
- Trim (Elementary Function)
- Truehull (Function)
- Try (Elementary Command)
- Turn (Global Property)
- Turn.Date (Global Property)
- Turn.IsNew (Global Property)
- Turn.Time (Global Property)
- Type - Disambiguation
- Type (Drawing Property)
- Type (Minefield Property)
- Type (Planet Property)
- Type (Ship Property)
- Type (Ufo Property)
- Type (Combat Participant Property)
- Type$ - Disambiguation
- Type$ (Drawing Property)
- Type$ (Minefield Property)
- Type$ (Combat Property)
- Type.Short - Disambiguation
- Type.Short (Planet Property)
- Type.Short (Ship Property)
- Type.Short (Combat Participant Property)
- UI.ChooseObject (Global Command)
- UI.Directory (Global Variable)
- UI.EditAlliances (Global Command)
- UI.FileWindow (Global Command)
- UI.GotoChart (Global Command)
- UI.GotoScreen (Global Command)
- UI.Help (Global Command)
- UI.Input (Global Command)
- UI.InputFCode (Global Command)
- UI.InputNumber (Global Command)
- UI.KeymapInfo (Global Command)
- UI.ListFleets (Global Command)
- UI.ListShipPrediction (Global Command)
- UI.ListShips (Global Command)
- UI.Message (Global Command)
- UI.OverlayMessage (Global Command)
- UI.PlanetInfo (Global Command)
- UI.PopupConsole (Global Command)
- UI.Prefix (Global Variable)
- UI.Result (Global Variable)
- UI.Screen (Global Property)
- UI.Search (Global Command)
- UI.SelectionManager (Global Command)
- UI.Update (Global Command)
- UI.X, UI.Y (Global Property)
- Ufo (Context, Function)
- Unit (Combat Property)
- Units (Minefield Property)
- UnknownPlanetLock (Keymap)
- Unmark (Minefield Command, Planet Command, Ship Command, Storm Command, Ufo Command)
- Unpack (Hook)
- UnpackScan (Hook)
- UseKeymap (Global Command)
- Val (Elementary Function)
- Value (Hash Element Property)
- Vcr (Context, Function)
- Visible.Planet (Ufo Property)
- Visible.Ship (Ufo Property)
- Voltage (Storm Property)
- WaitOneTurn (Global Command)
- Waypoint (Ship Property)
- Waypoint.DX (Ship Property)
- Waypoint.DY (Ship Property)
- Waypoint.Dist (Ship Property)
- Waypoint.Planet (Ship Property)
- Waypoint.X (Ship Property)
- Waypoint.Y (Ship Property)
- With (Elementary Command)
- Write (Incoming Message Command)
- Z, Zap (Elementary Function)