This screen display information about the environment (minerals, population, etc.) of your own planets, unowned or enemy planets you visit, or you have previously seen. Depending on the exact situation, you'll see different information, often merged from different scans (e.g. minerals from history and current population).

  • C: Ground combat simulator. For own planets, displays an overview of how many clans an enemy would have to send to conquer the planet. For enemy planets, you can enter a number of clans, and PCC2 will compute the range of possible outcomes.

Details

The text on the left side can be scrolled if it's too long.

  • "won't die if less than": you can exceed the maximum population, but the overpopulation will not die up to this limit.
  • "pillage/RGA max. turns": when you're continuously attacking the planet, the population will be gone after this many turns.
  • "base tax rate": how much money you can collect from the natives at a tax rate that produces no change in happiness (Safe Tax method). The number of colonists is show in addition if it differs from the number of megacredits.
  • "max tax rate": how much money you can collect from the natives with a happiness change of -30. You can normally collect even more, but then negative effects (no growth, riots) will kick in.

Reference

Keys:
F5/ShiftF5/CtrlF5 from almost everywhere
Related command:
UI.PlanetInfo
This is a testing version.
It may be incomplete, and have more bugs (or features) than the public live version at planetscentral.com.