Forum for FLAK 1 (#69)

[Posting] Remarks on FLAK?
Thread opener, Player 2 (The Lizards)
Posted Fri, 2022-09-02 18:42 GMT

Hi guys,

now that the game is quite advanced, and probably some battles happened, I'd like to ask: do you have any comments on FLAK? Did it work like you expect? Did it surprise you? Did you notice it positively or negatively? What else did you notice in this game?

I had some smaller fights that went like expected, so nothing to complain about the battle engine.

I got the most negative impression from the presence of ion storms (which, honestly, were an unintended mistake when setting up the game). Because the Lord punishes little sins immediately, my entire empire was covered in ion storms for the first few dozen turns, which negates the Lizard's cloaking ability.

--Stefan

[Posting] Re: Remarks on FLAK?
Player 11 (The Colonies)
Posted Tue, 2022-09-06 19:18 GMT

Hi Stefan! Same here, the Ion storms hit me mid-game, a nasty one turned two times, circling my whole territory for like half the game. No decloaking of course, but lost a few ships. But then again, that's what Ion storms do, eh? :wink: So much for that. As already mentioned, the explore map addon combined with terribly large gaps in between clusters was holding me back quite a lot. When I know that even a small fleet of minor ships can butcher a large attack vessel, of course I wont send it into the unknown right away. And sending a whole fleet instead? Sure, I could have done it, but first large fleets are not available like bugs on a dirt pile, and seconds at some point I couldnt even see a destination, no planet in sight. So I waited for someone to come around, and luckily the Cyborg asked for it. Then at least I had a direction where to look. Maybe that was also slowing down everyone else a bit, who knows. I had one major fleet battle among lots of smaller ones which surprised me, there was no way to calculate it for me since it was a surprise attack, maybe my enemies can help out here later. I think that loss was pretty cool, since an alliance of smaller (score) players could beat an alliance of stronger players with almost no loss, stopping the destruction of their empires immediatly. Such options are rare in other games. So thumbs up here! A bit sad is the lacking compatability with EchoView, I am oldfashioned and still using that. Enemy ships which have been in battle dont show their stats there, so I needed to make notes. But ok, thats just a minor thing. I would like to try it again, but maybe without explore map then :smile:

Hi guys,

now that the game is quite advanced, and probably some battles happened, I'd like to ask: do you have any comments on FLAK? Did it work like you expect? Did it surprise you? Did you notice it positively or negatively? What else did you notice in this game?

I had some smaller fights that went like expected, so nothing to complain about the battle engine.

I got the most negative impression from the presence of ion storms (which, honestly, were an unintended mistake when setting up the game). Because the Lord punishes little sins immediately, my entire empire was covered in ion storms for the first few dozen turns, which negates the Lizard's cloaking ability.

--Stefan

[Posting] Re: Remarks on FLAK?
Player 8 (The Evil Empire)
Posted Thu, 2022-09-08 02:28 GMT

I like the setup and would be interested to try once more in a another game. The explore map feature slows definitely down but that is not necessarily a bad thing if your neighbor is not immediately at your throat. I experienced the devastating potential of a smartly compiled fleet - that almost wiped me out. However with allied support I also managed to stop the enemy with lots of smaller ships. Downside is the battle engine is not embedded in my vpa. I have not yet found a way to save and revisit battle information from previous turns conveniently other than restoring old turn data which is a bt cumbersome.

Cheers Terraner

[Posting] Re: Remarks on FLAK?
Thread opener, Player 2 (The Lizards)
Posted Mon, 2022-09-19 20:00 GMT

Downside is the battle engine is not embedded in my vpa. I have not yet found a way to save and revisit battle information from previous turns conveniently other than restoring old turn data which is a bt cumbersome.

I have spent quite some commutes now pondering how to embed it in VPA, then it came to me:

You need not restore entire old turns. All you need to keep separately is the flakX.dat files, e.g. renamed to flak8-78.dat or so. You can then run PlayVCR on them (e.g. drag it on the exe file, enter command "playvcr path/to/flak8-78.dat"). All that matters is that the correct ship list file is available, it need not match the result/turn unpacked next to it.

With the DOS version it should be "ccbsim path\to\game /f path\to\game\flak8-78.dat", but I haven't tried that now.

Actually *embedding* it in VPA will probably be out of question; the DOS version is playing quite some dirty tricks with VGA registers to get full-screen animation. Having VPA start it like it does for PVCR might be possible.

--Stefan

[Posting] Re: Remarks on FLAK?
Player 3 (The Bird Men)
Posted Fri, 2022-09-23 08:23 GMT

Once I took part in the game with TKF addon. It was funny. As far as I understood, the FLAK is almost the same. So, this type of games must go on!

The only think I would suggest is obligatory mixing FLAK with no-alliance mode. If the fleet A is two times greater than fleet B, after the battle the fleet B will be destroyed totally as well as half of fleet A. In FLAK game fleet B will be destoyed, but fleet A has a good chances to finish without loses. This thing provocates preset alliances - the more participants the best. This has nothing similar to fair-play. That's it.

[Posting] Re: Remarks on FLAK?
Player 11 (The Colonies)
Posted Mon, 2022-09-26 19:25 GMT

Neat. Is this gonna get me into trouble? This is the result after your visit on my Starbase, Stefan :smile:

[Posting] Re: Remarks on FLAK?
Thread opener, Player 2 (The Lizards)
Posted Wed, 2022-09-28 19:23 GMT

Neat. Is this gonna get me into trouble? This is the result after your visit on my Starbase, Stefan :smile:

Interesting...

Officially, PHost should be able to deal with that and eventually trim it down. However, if you're transferring those fighters around, this trimming will get the universe out of balance and accuse you of cheating.

Do not transfer fighters from that starbase this turn! (But the turn checker will tell you that)

The turn afterwards, fighter count will be reset to normal, and you can use the fighters normally.

Congratulations, good find :smile: That'll take a few moments to fix.

--Stefan

[Posting] Re: Remarks on FLAK?
Player 11 (The Colonies)
Posted Wed, 2022-09-28 19:33 GMT, edited Wed, 2022-09-28 19:34 GMT

My guts told me to not touch anything there, and I already submitted my turn - it's green. So I guess I will be fine. Echoview shows the fighters too. They must have appeared out of thin air, since my carrier shows the regular amount after the battle. Must be some weird bug I guess :smile:

Neat. Is this gonna get me into trouble? This is the result after your visit on my Starbase, Stefan :smile:

Interesting...

Officially, PHost should be able to deal with that and eventually trim it down. However, if you're transferring those fighters around, this trimming will get the universe out of balance and accuse you of cheating.

Do not transfer fighters from that starbase this turn! (But the turn checker will tell you that)

The turn afterwards, fighter count will be reset to normal, and you can use the fighters normally.

Congratulations, good find :smile: That'll take a few moments to fix.

--Stefan