Forum for Titan 19 (#68)

[Posting] Missing turns
Thread opener, Player 9 (The Robots)
Posted Fri, 2022-02-04 17:24 GMT, edited Fri, 2022-02-04 17:26 GMT

Greetinx :smile:

I have a feeling that two out of the three currently missing turns will never come :tongue:

Should we drop those players who did not provide their turn until the current due date and set the host to run when all turns are in instead? Maybe for a week or so, in order to give some other players the chance to join?

Thanks for your opinions :smile:

Cheers,
Mike

[Posting] Re: Missing turns
Player 2 (The Fellas)
Posted Fri, 2022-02-04 19:25 GMT

Yep. I would also wait until we're sure we have 11 players. Two of the three missing players are new to the site and may be they'll never show up...

The third one (the Borg player) is also missing (for many days now) in another game (NorthStar 13), so... who knows!

But, as usual, I 'll go along with whatever the majority decides.

Greetinx :smile:

I have a feeling that two out of the three currently missing turns will never come :tongue:

Should we drop those players who did not provide their turn until the current due date and set the host to run when all turns are in instead? Maybe for a week or so, in order to give some other players the chance to join?

Thanks for your opinions :smile:

Cheers,
Mike

[Posting] Re: Missing turns
Posted Fri, 2022-02-04 21:54 GMT

Yep. I would also wait until we're sure we have 11 players. Two of the three missing players are new to the site and may be they'll never show up...

The third one (the Borg player) is also missing (for many days now) in another game (NorthStar 13), so... who knows!

But, as usual, I 'll go along with whatever the majority decides.

Is there any way to contact the three that are MIA and remind them to get their turns in? I agree it's better to start with a full roster of players.

[Posting] Re: Missing turns
Posted Wed, 2022-02-09 21:49 GMT

OK so we're off and running. I looked through the documentation and I'm probably not using it properly, but I wanted to know how many turns can you miss before you're dropped from the game, please?

[Posting] Re: Missing turns
Player 2 (The Fellas)
Posted Wed, 2022-02-09 21:54 GMT

I'm pretty sure it's four consecutive turns.

After the fourth consecutive missed turn you're kicked out automatically.

OK so we're off and running. I looked through the documentation and I'm probably not using it properly, but I wanted to know how many turns can you miss before you're dropped from the game, please?

[Posting] Re: Missing turns
Posted Wed, 2022-02-09 22:04 GMT

OK thanks! Other than the few that are missing their turns it seems like a pretty gung-ho group. Personally, I could play daily at this early stage of the game but I'm retired and I know that's probably not true for everyone.

I'm pretty sure it's four consecutive turns.

After the fourth consecutive missed turn you're kicked out automatically.

OK so we're off and running. I looked through the documentation and I'm probably not using it properly, but I wanted to know how many turns can you miss before you're dropped from the game, please?

[Posting] Re: Missing turns
Player 2 (The Fellas)
Posted Thu, 2022-02-10 00:59 GMT

In some other games, these first few turns are done very fast. But having at least two players who seem to be missing...

After turn 4, may be things will speed up, we'll see...

OK thanks! Other than the few that are missing their turns it seems like a pretty gung-ho group. Personally, I could play daily at this early stage of the game but I'm retired and I know that's probably not true for everyone.

I'm pretty sure it's four consecutive turns.

After the fourth consecutive missed turn you're kicked out automatically.

OK so we're off and running. I looked through the documentation and I'm probably not using it properly, but I wanted to know how many turns can you miss before you're dropped from the game, please?