Rules and Strategy for our beloved game
Hi all,
I noticed that the Evil Empire is usually the last race to get picked, and many times it's dropped early in the game.
Do you think guys it'd be a good idea to boost somehow that race to make it more attractive to players? I don't know, yo don't want to make them too powerful either, but I have the feeling nobody wants to play with them...
Any ideas or suggestions?
Do you think guys it'd be a good idea to boost somehow that race to make it more attractive to players? I don't know, yo don't want to make them too powerful either, but I have the feeling nobody wants to play with them...
I guess that mostly depends upon whom you're fighting against. Empire against Fed or Borg doesn't sound like an unfair match? Empire has little to counter cloakers, and a little disadvantage for building fighters compared to Bot/Rebel/Colony.
But then I wouldn't rate myself a strong player to give an ultimate judgement on this case. But I don't have any problem with picking Empire.
--Stefan
The empire lacks the means to fight cloakers in general and the pirate in the first place. in plist, I would suggest anticlocker or glory at level 2-3
Tulgas in Evil Empire:Do you think guys it'd be a good idea to boost somehow that race to make it more attractive to players? I don't know, yo don't want to make them too powerful either, but I have the feeling nobody wants to play with them...
I guess that mostly depends upon whom you're fighting against. Empire against Fed or Borg doesn't sound like an unfair match? Empire has little to counter cloakers, and a little disadvantage for building fighters compared to Bot/Rebel/Colony.
But then I wouldn't rate myself a strong player to give an ultimate judgement on this case. But I don't have any problem with picking Empire.
--Stefan
Those are good ideas. Also, the lack of economic advantages combined with expensive ships I believe turns a lot of people down...
The fact is, that for whatever reason, most of the times it's the last slot to be filled.
The empire lacks the means to fight cloakers in general and the pirate in the first place. in plist, I would suggest anticlocker or glory at level 2-3
streu in Re: Evil Empire:Tulgas in Evil Empire:Do you think guys it'd be a good idea to boost somehow that race to make it more attractive to players? I don't know, yo don't want to make them too powerful either, but I have the feeling nobody wants to play with them...
I guess that mostly depends upon whom you're fighting against. Empire against Fed or Borg doesn't sound like an unfair match? Empire has little to counter cloakers, and a little disadvantage for building fighters compared to Bot/Rebel/Colony.
But then I wouldn't rate myself a strong player to give an ultimate judgement on this case. But I don't have any problem with picking Empire.
--Stefan
Hi, in Plist 3.2 the evil empire ia able to develop some nice ships - a good jumpship and a anticloaker. This race has a lot of potential - if not attacked by cloakers in the first half of the game the ability to fly death stars becomes the dominating matter. If you attack with two death star carriers a bigger fleet the others loose 3 battleships and in most cases you stay with one death star. Meaning you get around 2000 building points and the opponent only 1000. eveb if you loose you will get building points because your enemy will always loose a ship to kill a death star. If the game lasts longer the effect becomes stronger and will become the winning cause. But being attacked early - the empire is quite weak like the Borg.
Greetings
Stefan
All that is true.
It looks like they have a bad marketing team, though
Hi, in Plist 3.2 the evil empire ia able to develop some nice ships - a good jumpship and a anticloaker. This race has a lot of potential - if not attacked by cloakers in the first half of the game the ability to fly death stars becomes the dominating matter. If you attack with two death star carriers a bigger fleet the others loose 3 battleships and in most cases you stay with one death star. Meaning you get around 2000 building points and the opponent only 1000. eveb if you loose you will get building points because your enemy will always loose a ship to kill a death star. If the game lasts longer the effect becomes stronger and will become the winning cause. But being attacked early - the empire is quite weak like the Borg.
Greetings
Stefan
I think the Empire is pretty cool, but you all are right, when I have the choice between the heavy carrier races, I would always consider Bot or Colo as the more attractive ones. Whenever I pick the Empire, my first thing is to find an ally who is capable of good support. I know thats a weak move, but it's just honesty
Matt
All that is true.
It looks like they have a bad marketing team, though
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Hi, in Plist 3.2 the evil empire ia able to develop some nice ships - a good jumpship and a anticloaker. This race has a lot of potential - if not attacked by cloakers in the first half of the game the ability to fly death stars becomes the dominating matter. If you attack with two death star carriers a bigger fleet the others loose 3 battleships and in most cases you stay with one death star. Meaning you get around 2000 building points and the opponent only 1000. eveb if you loose you will get building points because your enemy will always loose a ship to kill a death star. If the game lasts longer the effect becomes stronger and will become the winning cause. But being attacked early - the empire is quite weak like the Borg.
Greetings
Stefan
Whenever I pick the Empire, my first thing is to find an ally who is capable of good support.
I know thats a weak move, but it's just honesty
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these are strange words. I've been playing planets for over 25 years, but I can't name a single self-sufficient race. Yes, I love playing as a pirate - but I know perfectly well how defenseless a pirate is against some other races for a single game, the empire only lacks at least some protection from a pirate. everything else will depend on the skill of the player, the skill and races of neighbors, and the wealth of the planets.
In our group of friends we have played with and discussed this issue quite a lot. We have decided to change the settings to
50 free fighters per base per turn (the minerals still have to be paid).
Also, we increased the cargo of the Super Star Destroyer.
We were really happy with these changes.
I can only recommend to do the same page wide.