Forum for North Star 1 (#33)
Hi there
Is fixing a borderline and negotiate NAPs allowed in this game?
Ygg
Of course... Sorry my english, what is NAPs?
Hi there
Is fixing a borderline and negotiate NAPs allowed in this game?
Ygg
Of course... Sorry my english, what is NAPs?
Yggdrasill in Diplomacy:Hi there
Is fixing a borderline and negotiate NAPs allowed in this game?
Ygg
No it is not. It is a free for all game. Every has to suspect his neighbours as enemies.
No-aggression-pacts are diplomacy and they alter local powers and allow players to weaken their borders for the benefit of attacking on another.
But this is exactly the higher difficulty in no ally games. NAP is some kind of alliance and those are not allowed.
Sorry, I did not know the breadth of the rule.
arcadi in Re: Diplomacy:Of course... Sorry my english, what is NAPs?
Yggdrasill in Diplomacy:Hi there
Is fixing a borderline and negotiate NAPs allowed in this game?
Ygg
No it is not. It is a free for all game. Every has to suspect his neighbours as enemies.
No-aggression-pacts are diplomacy and they alter local powers and allow players to weaken their borders for the benefit of attacking on another.
But this is exactly the higher difficulty in no ally games. NAP is some kind of alliance and those are not allowed.
Sorry, I did not know the breadth of the rule.
arcadi in Re: Diplomacy:Of course... Sorry my english, what is NAPs?
Yggdrasill in Diplomacy:Hi there
Is fixing a borderline and negotiate NAPs allowed in this game?
Ygg
No it is not. It is a free for all game. Every has to suspect his neighbours as enemies.
No-aggression-pacts are diplomacy and they alter local powers and allow players to weaken their borders for the benefit of attacking on another.
But this is exactly the higher difficulty in no ally games. NAP is some kind of alliance and those are not allowed.
Sorry for being that harsh. But If you play with NAPs in FFA-games the NAP must be of low safety. Backstabbing must be a manoeuvre everybody can aggree with.
But usually a NAP is long-time and turn bound and the players keep high reliability in it. NAPs open too many possibilties for aggressive expanders. If everyone feels fine in betraying his NAP partners in a good moment of opportunity, we may discuss about them for future games.
Is fixing a borderline and negotiate NAPs allowed in this game?
The game description says "No alliances/No cooperation". This rules out trade, formal alliances, getting support on allied bases, etc.
Does it rule out simple, low-key non-aggression pacts and borders? Maybe, maybe not. Borders form naturally, and I cannot prevent anyone from formulating them into a PM. I mean, if you see your neighbour colonizing a planet, and he sees you, will you send your freighter onto his planet?
But you will be forced to break these borders someday. And you'll have to expect your neighbour to break it someday, and protect against that. And, finally, an eager third party might just be looking for a casus belli, and find that in an observed suspected cooperation.
--Stefan
I just thought about it, implicit "pacts" (and their risks). Impossible not to happen. However I understand the spirit of the configuration of the game, and I agree with the variables it introduces. Allan, no problem! thanks for the info!
Yggdrasill in Diplomacy:Is fixing a borderline and negotiate NAPs allowed in this game?
The game description says "No alliances/No cooperation". This rules out trade, formal alliances, getting support on allied bases, etc.
Does it rule out simple, low-key non-aggression pacts and borders? Maybe, maybe not. Borders form naturally, and I cannot prevent anyone from formulating them into a PM. I mean, if you see your neighbour colonizing a planet, and he sees you, will you send your freighter onto his planet?
But you will be forced to break these borders someday. And you'll have to expect your neighbour to break it someday, and protect against that. And, finally, an eager third party might just be looking for a casus belli, and find that in an observed suspected cooperation.
--Stefan
No it is not. It is a free for all game. Every has to suspect his neighbours as enemies.
No-aggression-pacts are diplomacy and they alter local powers and allow players to weaken their borders for the benefit of attacking on another.
But this is exactly the higher difficulty in no ally games. NAP is some kind of alliance and those are not allowed.
I agree with this definition of AllanofDale. In this game, I am not going to sign NAP with any of the players.