Bugs and Feature Requests for PlanetsCentral and other VGAP software

[Posting] Server Time
Thread opener
Posted Mon, 2013-02-18 12:22 GMT

Hi Stefan I think the server time should be the local time where the server is standing - physically/touchable. If i check the time from Indonesia it shows me the local time from Indonesia so i still have to calculate when the next hostrun is due. Best would be to add the local time in Germany and display both. It is not so important but it would be nice to have...

Stefan

[Posting] Re: Server Time
Posted Mon, 2013-02-18 19:41 GMT

I think the server time should be the local time where the server is standing - physically/touchable. If i check the time from Indonesia it shows me the local time from Indonesia so i still have to calculate when the next hostrun is due. Best would be to add the local time in Germany and display both. It is not so important but it would be nice to have...

I was assuming that I was doing everyone a favour by showing times in local time (which is actually a short piece of JavaScript running on your browser, because the server doesn't know your local time): you look at the web page, then at the corner of your screen - voila. Other VGAP servers show times in their local timezone and I never know what that means to me now. What am I missing?

The server itself runs on Greenwich time and doesn't care about timezones.

--Stefan

[Posting] Re: Server Time
Posted Wed, 2019-12-11 18:17 GMT

It seems good to add hostrun dates in Turn history rows..

I think the server time should be the local time where the server is standing - physically/touchable. If i check the time from Indonesia it shows me the local time from Indonesia so i still have to calculate when the next hostrun is due. Best would be to add the local time in Germany and display both. It is not so important but it would be nice to have...

I was assuming that I was doing everyone a favour by showing times in local time (which is actually a short piece of JavaScript running on your browser, because the server doesn't know your local time): you look at the web page, then at the corner of your screen - voila. Other VGAP servers show times in their local timezone and I never know what that means to me now. What am I missing?

The server itself runs on Greenwich time and doesn't care about timezones.

--Stefan

[Posting] Re: Server Time
Posted Sat, 2019-12-14 11:12 GMT

It seems good to add hostrun dates in Turn history rows..

Because this seems such a good idea, I had already prepared that feature on the back-end. I have now also added HTML templates for it -> https://planetscentral.com/test/host/game.cgi/45-North-Star-8/turnhistory

--Stefan

[Posting] Re: Server Time
Posted Sat, 2019-12-14 18:23 GMT

Very well.

[Posting] Re: Server Time
Posted Sat, 2019-12-14 23:41 GMT

thanks :smile:

It seems good to add hostrun dates in Turn history rows..

Because this seems such a good idea, I had already prepared that feature on the back-end. I have now also added HTML templates for it -> https://planetscentral.com/test/host/game.cgi/45-North-Star-8/turnhistory

--Stefan

[Posting] Re: Server Time
Posted Sat, 2020-01-18 22:42 GMT

The server itself runs on Greenwich time and doesn't care about timezones.

Would it be possible on the Host page to show a column for time to next host run? I often have to check what the date is and figure out how much time is between now and hostrun. Also the bolded date if the turn is due "today" is somewhat useful, but not always entirely, for example I have a game running at 22h tonight and others at 0h, 2h, 3h, 4h, etc so I need to have them all done tonight, but only the one that is for "today" (18.Jan) is bolded.

Here's a mockup of how I think it could be changed: https://i.imgur.com/UzSvCZB.png

[Posting] Re: Server Time
Posted Sun, 2020-01-19 20:24 GMT

Would it be possible on the Host page to show a column for time to next host run? I often have to check what the date is and figure out how much time is between now and hostrun. Also the bolded date if the turn is due "today" is somewhat useful, but not always entirely, for example I have a game running at 22h tonight and others at 0h, 2h, 3h, 4h, etc so I need to have them all done tonight, but only the one that is for "today" (18.Jan) is bolded.

Here's a mockup of how I think it could be changed: https://i.imgur.com/UzSvCZB.png

Thanks for the suggestion. Try here: https://planetscentral.com/test/host/

(will be available on the main site (without /test/) in a few days)

--Stefan

[Posting] Re: Server Time
Posted Mon, 2020-01-20 02:59 GMT

Thanks for the suggestion. Try here:

Thanks Stefan. My minor refinement gpsuggestions would be to align right the time column so the minutes/hours align better, and to bold (or otherwise emphasize) the time remaining if <12h (or whatever reasonable threshold).

I'm not sure if there's an easy effective way to better indicate (for logged in users) which games I haven't submitted my turn for. I know it highlights in red and green, but I find it visually confusing, or at least busy, I can't at a quick glance see what's missing (I think because there's red and green for all player turns). Perhaps if there was something different, like red text "turn missing", or a dedicated column for "ok"/"missing", or something. Or keep red/green for my turns and make other player status pale red/green. Just some ideas. I'd mock something up but I'm in the airport on my tablet right now so I can't.

[Posting] Re: Server Time
Posted Tue, 2020-01-21 20:41 GMT

Thanks for the suggestion. Try here:

Thanks Stefan. My minor refinement gpsuggestions would be to align right the time column so the minutes/hours align better, and to bold (or otherwise emphasize) the time remaining if <12h (or whatever reasonable threshold).

Fixed.

I'm not sure if there's an easy effective way to better indicate (for logged in users) which games I haven't submitted my turn for. I know it highlights in red and green, but I find it visually confusing, or at least busy, I can't at a quick glance see what's missing (I think because there's red and green for all player turns). Perhaps if there was something different, like red text "turn missing", or a dedicated column for "ok"/"missing", or something. Or keep red/green for my turns and make other player status pale red/green. Just some ideas. I'd mock something up but I'm in the airport on my tablet right now so I can't.

Your own slots have a slightly colored background. I could possibly use colors that stand out more.

Otherwise, your open turns are also shown on your user home (https://planetscentral.com/test/user.cgi). (Yeah, that still needs a lot of chrome.)

--Stefan

[Posting] Re: Server Time
Posted Wed, 2020-01-22 09:46 GMT

Thanks for the suggestion. Try here: https://planetscentral.com/test/host/

(will be available on the main site (without /test/) in a few days)

--Stefan

This is great! :cool:

[Posting] Re: Server Time
Posted Wed, 2020-01-22 11:12 GMT

Otherwise, your open turns are also shown on your user home (https://planetscentral.com/test/user.cgi). (Yeah, that still needs a lot of chrome.)

Would it be easy to replicate that code block on the host page (for logged in users only, obviously) ?

[Posting] Re: Server Time
Posted Sun, 2020-02-02 11:19 GMT

Otherwise, your open turns are also shown on your user home (https://planetscentral.com/test/user.cgi). (Yeah, that still needs a lot of chrome.)

Would it be easy to replicate that code block on the host page (for logged in users only, obviously) ?

Turn files that need your attention (missing/red, or temporary) now get a border around the slot to make them stand out more. I hope that achieves what you want.

--Stefan

[Posting] Re: Server Time
Posted Sun, 2020-02-02 19:24 GMT

Turn files that need your attention (missing/red, or temporary) now get a border around the slot to make them stand out more. I hope that achieves what you want.

Brilliant, looks great, thanks Stefan!

Not really related but one other quirk I noticed, I'm not sure if bug or feature: when uploading turns from /host/ it auto assigns to the correct game, but uploading from a specific game page if the turn is valid but for a different game you'll get an error message, I would have expected the turn upload to behave the same in all instances.

[Posting] Re: Server Time
Posted Sun, 2020-02-02 20:09 GMT

Not really related but one other quirk I noticed, I'm not sure if bug or feature: when uploading turns from /host/ it auto assigns to the correct game, but uploading from a specific game page if the turn is valid but for a different game you'll get an error message, I would have expected the turn upload to behave the same in all instances.

This is intentional to help people who play multiple games.

We already had players who missed a turn by uploading the same turn file twice instead of two different files for two games. This gives an additional safety net.

Unfortunately, a web application cannot control at what directory the browser's file requester starts up; otherwise, I'd make each individual game page even remember its last directory.

--Stefan

[Posting] Re: Server Time
Posted Wed, 2020-02-19 19:23 GMT

Try here: https://planetscentral.com/test/host/
(will be available on the main site (without /test/) in a few days)

Any idea when this will be pushed live, or are you still tweaking things?

[Posting] Re: Server Time
Posted Fri, 2020-02-21 18:16 GMT

Try here: https://planetscentral.com/test/host/
(will be available on the main site (without /test/) in a few days)

Any idea when this will be pushed live, or are you still tweaking things?

I am always tweaking things :smile: I updated the main site (see the version stamp in the header).

--Stefan