Rules and Strategy for our beloved game

[Posting] PTScore 1.4 questions
CSY
Thread opener
Posted Fri, 2016-03-25 19:02 GMT

Greetings folks,

Today, I would like to ask question(s) regarding this scoring system.

As I was exploring solutions for "secondary objectives" for a series of custom Planets games, I stumbled upon the PTScore system. I figured I would look into seeing how it works, but it seems to be a little vague.

First off, when it says all structures contribute, that includes starbases (default 3486 each). Is this correct?

I will continue exploring this solution while waiting for responses...

[Posting] Re: PTScore 1.4 questions
Posted Sat, 2016-03-26 10:26 GMT

As I was exploring solutions for "secondary objectives" for a series of custom Planets games, I stumbled upon the PTScore system. I figured I would look into seeing how it works, but it seems to be a little vague.

First off, when it says all structures contribute, that includes starbases (default 3486 each). Is this correct?

Yep.

This means you can accumulate score by building useless things, which is precisely the reason for PlanetsCentrals's "games don't end exactly at turn 80" rule.

--Stefan

[Posting] Re: PTScore 1.4 questions
Posted Sat, 2016-03-26 11:53 GMT, edited Sat, 2016-03-26 11:54 GMT

Greetings folks,

Today, I would like to ask question(s) regarding this scoring system.

As I was exploring solutions for "secondary objectives" for a series of custom Planets games, I stumbled upon the PTScore system. I figured I would look into seeing how it works, but it seems to be a little vague.

First off, when it says all structures contribute, that includes starbases (default 3486 each). Is this correct?

I will continue exploring this solution while waiting for responses...

As far as I know everything you own contributes with one exception - which are torps at starbases (which you buyed but did not load onto any ship).

There is one other special case worth noting. That's minefields layed on the map. While every torps in ship cargo counts for the minerals spent (as PT score usually does) when you lay them as mines the fields will be revalued as if you used the cheapest torps possible to lay them out. Which are usually (with standart options) the lvl 9 versions.

Oh well and fighters count for 15 supplies + 5 minerals not 100 bugs + 5 minerals.

[Posting] Re: PTScore 1.4 questions
CSY
Thread opener
Posted Sat, 2016-03-26 18:11 GMT

Thanks for the answers so far.

I look forward to experimenting with the scoring model.

[Posting] Re: PTScore 1.4 questions
Posted Sat, 2016-04-02 14:19 GMT

Hi,

Just one comment on this. This scoring system is as fair as possible to in counting the resources you are able to process.

But I have found that the concept itself can be improved. I have tried games with a very simple scoring system that just measures the results: size of the empire you are able to build regardless the resources you "process". I have liked much the result: you just have to focus on getting the largest empire and build the infrastructure you need just for that, and not the other way around.

The program is called Imperial Score. It has some minor adjustements to avoid "last turn" tricks and backstabs to be unbeatable, but basically it counts planets.

Talandir

Greetings folks,

Today, I would like to ask question(s) regarding this scoring system.

As I was exploring solutions for "secondary objectives" for a series of custom Planets games, I stumbled upon the PTScore system. I figured I would look into seeing how it works, but it seems to be a little vague.

First off, when it says all structures contribute, that includes starbases (default 3486 each). Is this correct?

I will continue exploring this solution while waiting for responses...

As far as I know everything you own contributes with one exception - which are torps at starbases (which you buyed but did not load onto any ship).

There is one other special case worth noting. That's minefields layed on the map. While every torps in ship cargo counts for the minerals spent (as PT score usually does) when you lay them as mines the fields will be revalued as if you used the cheapest torps possible to lay them out. Which are usually (with standart options) the lvl 9 versions.

Oh well and fighters count for 15 supplies + 5 minerals not 100 bugs + 5 minerals.