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[Posting] Game End Conditions
Thread opener
Posted Sun, 2014-03-30 08:27 GMT

All public games on this server use the approximately turn X end condition. This means that at turn X and later, the host rolls a die and terminates the game at a certain probability, which rises every turn.

As I understood it, the period after turn X appears too long for many players. I have therefore doubled the probabilities, and games should now no longer "overshoot" that much. Your next turn emails will tell you about an end condition change; this is what it is about.

For reference, here are the old and new probabilities:

 Turn    Old     New
   0    95.00%  90.00%
   1    88.35%  76.50%
   2    79.52%  61.20%
   3    69.97%  45.90%
   4    59.48%  32.13%
   5    49.37%  20.88%
   6    39.49%  12.53%
   7    30.80%   6.89%
   8    23.10%   3.45%
   9    16.87%   1.55%
  10    11.81%   0.62%
  11     8.03%   0.22%
  12     5.22%   0.07%
  13     3.29%   0.02%
  14     1.97%   0.00%
  15     1.14%   0.00%
  16     0.63%   0.00%
  17     0.33%   0.00%
  18     0.17%   0.00%
  19     0.08%   0.00%
  20     0.04%   0.00%

"Old" and "New" are the probabilities that the game will see that turn. Where there was a 11.81% probability that you see a turn 90 until now, this probability now dropped to 0.62%


--Stefan

[Posting] Re: Game End Conditions
Posted Thu, 2014-04-10 19:02 GMT

streu: All public games on this server use the approximately turn X end condition. This means that at turn X and later, the host rolls a die and terminates the game at a certain probability, which rises every turn.

As I understood it, the period after turn X appears too long for many players. I have therefore doubled the probabilities, and games should now no longer "overshoot" that much... /streu

how about a hybrid solution: start with the original formula, then allow the players to vote to change to the quicker formula. say, 60 to 75 percent of the current (active) players needed to make the change. this would allow for the players in each game to decide what is best for them, with the ability to change their mind if they achieve a better position.