[Posting] Re: Not played races.
From:AlexanderW
Thread:Not played races.
Forum:Phoenix 1
In reply to:Re: Not played races.
Date:Thu, 2013-12-05 10:46 GMT

One idea would be some sort of karma system: submitting turns gives you karma, which you can use to "buy" host delays. This could be used by people on vacation, so they don't lose that many turns.

Good name for a good idea. Ok, idea must be filled with good details and.... So a lot of work. One Proposal is to split the "Do not host with this *.trn" into 2 Options ("use karma" or "do not use karma") or to add a var for how many karma should be used for this.

Another idea I'm considering (vaguely related) is to start games with a weekly schedule, not a 3x weekly one. It seems game starts still come as a surprise to many. Ooops, I'm on the Maledives sitting below the palm tree, slurping caipirinhas, and now I have to submit three turns a week?

Hmmm, whats about a game start only after all *.trn are in? We are already waiting a long time till all slots are full, so one or 2 weeks more would not be a problem. At least not from my point of view.

I appreciate any input. I won't be able to make major changes to the host software this year, but I hope next year to be better. And I'm always available for manual interventions which I could do, if it must be, in the lunch breaks :-) However, some sort of auto-kick probably would get a high priority. I was hoping to not need it :-(

I think even in a idle world you would need such a "auto kick out of game", as even in a idle world something may happen to the player. He/She may be ill or even death, how do you want to force a death player to play ;-). Ok, not all player not playing are death.... This is just a extreme example, there may be a lot of another reasons. Finally should such a game has a very low pri compared with real life. If this change, something is wrong. Ok would be nice if player drop a game as soon as they can not longer....

Bye Alexander