From: | at0mix |
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Thread: | May as well rename "Privateers" to "at0mix" |
Forum: | Planets |
In reply to: | Re: May as well rename "Privateers" to "at0mix" |
Date: | Fri, 2021-11-05 17:57 GMT |
Edited: | Fri, 2021-11-05 18:02 GMT |
Streu I disagree with you a little bit - because I play on the principle of "Russians don't give up" - and I stop the game only in the absence of planets and ships in other cases, I fight to the last ship - and sometimes even replenish my fleet ))
BUT I want to draw your attention - economic scenarios are not the best option for a war game. please consider using scenarios to capture key points - SI-MI-cactus-mushrooms
and the last thing. the question is not only in my game for a pirate - the question of excessive alliances in the game - often the game becomes a confrontation of 2 coalitions. in this part, I will propose to increase the number of games without an alliance - not 1 out of 6, but for example 2 or 3. now the game without an alliance is only north star on plist 3. maybe it makes sense to make another game without alliances on the standard list of ships?
PS - I will add - I am not sure that I will play a pirate in a wolf game without alliances, especially if 1-2-7-9 will be in the neighbors - as it was in my last wolf game on one of the Russian hosts