[Posting] Re: May as well rename "Privateers" to "at0mix"
From:Tulgas
Thread:May as well rename "Privateers" to "at0mix"
Forum:Planets
In reply to:Re: May as well rename "Privateers" to "at0mix"
Date:Fri, 2021-11-05 08:43 GMT

Hi at0mix,

Thanks for you message. I think you're being very fair and honest here and I see your point.

The whole point of playing planets is to have fun and I agree, games are more fun when they are challenging.

It was good to talk about this and clarify things. Nobody wants to be sour about things. I'm sure there will be some very positive things happening after all this talking. May be Stefan will implement some of the ideas thrown here and there.

See you around the Galaxy!

I don't see a queue of people willing to play pirate, although I have freed up 2 positions. if they are busy today - and someone wants to play pirate - tell me - I will free up more vacancies.

it's just that the complexity of the game is somewhere near the pirate - fascist and birds. according to statistics, even strong players often lose a game for pirates, and weak ones just throw.

look at the situation from the other side - when you see me in the game, you immediately understand that a very difficult game awaits you, in which you need to give 110% and come up with non-standard moves in response to my surprises

About the preliminary unions. I have heard the team and am ready to commit myself not to enter into an alliance with any player in the party from the 1st turn of the game. However, I will not promise that the Kobrov or the Emperor will not be an ally.

There will be no alliance across the galaxy without fleet delivery vehicles %)

I also want to answer why I play for a pirate. I'm not doing this because I DON'T KNOW HOW to play for other races - I'm just bored of playing for other races. there is no such dynamics and cunning maneuvers as when playing for a pirate. after all, the pirate does not have a heavy fleet and dozens of flagships that go straight ahead and smash everything in a row. and any meteor dies on the first mine or in a battle with an average ship of any race.

In addition, all games have economic scoring - either the number of planets, ships, or resources used - which is not much different from the first option.

there are no combat type scenarios SuperInvasion Tequila wars Mushroom scorer MULTI-INVASION

I suggest contacting Streu with a request to make a separate game - you can wolf without diplomacy, with the launch of the game in an incomplete composition (how many will be typed in a month, for example) and see the result.