[Posting] Re: PHP Abyss incident
From:streu
Thread:PHP Abyss incident
Forum:Just a Second
In reply to:Re: PHP Abyss incident
Date:Fri, 2013-03-01 18:30 GMT

i am curious about the effects of that Abyss thing. does it also prevent those players from doing the turn after the turn that it hits?

Hi it should hit them as long as the Tim continuum sees them playing with the same registration files. If they change back to their original files it will just continue normally. This is my experience from the good old days when i was hosting by hand.

Correct.

This often happens if files are copied together in one folder to see both turns. I would not recommend that - it is better to play the other player in his separate folder structure, even if it is less comfortable.

Most clients require you to use two registration keys for that.

If you use only one key, you better play them all in one directory. Turn files made with one key need to "know each other", otherwise the host assumes a pirated key. Winplan has special magic to allow turn files to "know each other" even if they are in different directories (but it still must be the same winplan copy).

I have also seen player doing that intentionally to send their fleet all over the galaxy - but it was not helping them to win...

Just for the records: this will not "work" in PHost. In PHost, the Abyss just stalls the player's economy, and does not throw him around wildly. This is what actually makes re-hosts feasible. Otherwise I'd now have to use the flashy-thing on a few players :-)

--Stefan