From: | streu |
---|---|
Thread: | new VPA 3.7x released |
Forum: | Talk |
In reply to: | Re: VPA 3.72 released |
Date: | Fri, 2017-12-22 22:40 GMT |
I have often announced that PCC2 core could work as the basis of a VPA-workalike. Well, it doesn't until now.
I did not know that this could be possible - I will offer my help, if needed.
The idea was to have a core that does all the game-related things (parsing files etc.), and put a GUI on top of that. The GUI could be PCC2, or something else.
OK, this is possible in theory. But on the other hand, the codebase shows its age and has some limitations. For example, sensible network or mobile operating system support cannot be done with it.
The "next generation" version attempts to fix that. The target for milestone three that I'm currently working on (when not procrastinating (or making cookies)) is to have all VGAP algorithms implemented. Currently working on torpedo buying, which was treated stepmotherly in PCC2 already (you cannot sell torpedoes).
Next thing after that will probably be a map or VCR renderer. Oh, and finally deploy the "next generation" code on PlanetsCentral
--Stefan