Re: pconfig.src available for download / review?
From: | streu |
---|---|
Thread: | pconfig.src available for download / review? |
Forum: | Planets |
In reply to: | pconfig.src available for download / review? |
Date: | Wed, 2017-09-06 18:38 GMT |
Edited: | Wed, 2017-09-06 18:39 GMT |
The configuration is created when Master is run, thus it is not available for download for a game that has not started yet. (But this reminds me that there should be a preview feature.)
If you are join a game, you will have access to the game's file area, which will contain pconfig.src for download once the game starts.
The pconfig.src for Titan was posted here: Configuration
Here's one for Phoenix:
# # PHost 4 Configuration File -- Simple Version # # This is a simple configuration file for starters. It contains only # the required parameters; all the little "unimportant" ones were left # out. # # This configures a "standard" game with PBP build queue, all PHost # features on (except remote control which is confusing to many # beginners). The choice of battle type is done with the shiplist.txt # file. # # This file does not contain a %PCONTROL section; add one if you wish # to have add-ons in your game. "complete.src" contains a pcontrol # section which you can copy. # % PHOST # # Overall game characteristics # GameName = Phoenix 6 AllowRegisteredFunctions = Yes ScoringMethod = Compatible NumShips = 500 AllowPlayerMessages = Yes AllowAnonymousMessages = Yes CPEnableGive = Yes CPEnableAllies = Yes CPEnableRaceName = Yes CPEnableRemote = No # WraparoundRectangle is only used when AllowWraparoundMap is Yes. # On a "flat" map, the map is as big as it is. AllowWraparoundMap = Yes WraparoundRectangle = 1000,1000,3000,3000 RoundGravityWells = Yes # # Player Preferences # # Players can change these using CP commands. You can turn off the # "Language" command if you only have the plangeng.hst language file. # In "Language", the first element is the Host's choice of language. # All other settings are "No" (conservative defaults that work with # all clients). # Language = English,English,English,English,English,English,English,English,English,English,English,English AllowMoreThan50Targets = No,No,No,No,No,No,No,No,No,No,No FilterPlayerMessages = No,No,No,No,No,No,No,No,No,No,No AllowMoreThan500Minefields = No,No,No,No,No,No,No,No,No,No,No CPEnableLanguage = Yes # # Minefields # ## General AllowMinefields = Yes AllowWebMines = Yes MineDecayRate = 5 MaximumMinefieldRadius = 200 CPNumMinefields = 500 ## Movement through Mines MineHitOdds = 1 WebMineHitOdds = 5 MineHitOddsWhenCloakedX10 = 5 HullTechNotSlowedByMines = 7 ## Mine Sweeping MineScanRange = 250 AllowMinesDestroyMines = Yes # Note that because Mine Sweeping happens after decay in PHost, the sweep # ranges must be larger than in THost to yield roughly the same results. MineSweepRate = 4 MineSweepRange = 5 WebMineSweepRate = 3 WebMineSweepRange = 3 FighterSweepRate = 0,0,0,0,0,0,0,0,0,0,15 FighterSweepRange = 0,0,0,0,0,0,0,0,0,0,80 AllowColoniesSweepWebs = No ### Ion Storms IonStormActivity = 0 IonStormsHideMines = Yes # # Planets (Production) # RaceMiningRate = 70,200,100,100,100,100,100,100,100,100,100 ProductionRate = 100,100,100,100,100,100,100,100,100,100,100 StructureDecayPerTurn = 1 StructureDecayOnUnowned = 1 ColonistTaxRate = 200,100,100,100,100,100,100,100,100,100,100 MaxPlanetaryIncome = 6000 ClimateLimitsPopulation = Yes AllowEatingSupplies = Yes ClimateDeathRate = 3 BorgAssimilationRate = 100 # # Planets (Combat) # GroundKillFactor = 1,30,1,15,1,1,1,1,1,1,1 GroundDefenseFactor = 1,10,1,5,1,1,1,1,1,1,1 FreeFighters = 0,0,1,1,1,1,1,15,0,0,0 AllowPlanetAttacks = Yes # # Ships (Building) # AllowPriorityBuild = Yes BuildQueue = PBP BuildChangeRelativePenalty = 100 BuildPointReport = Allies RecycleRate = 75 AllowShipCloning = Yes ShipCloneCostRate = 300,300,200,200,2000,200,1000,200,200,300,200 ## PBP Building PBPCostPer100KT = 250 PBPMinimumCost = 500 PBPCloneCostRate = 200 ## Ship Build Queue # (The SBQ parameters are ignored when you use a PBP queue. We just # show the defaults for a PAL queue.) SBQBuildPALBoost = 1 SBQNewBuildPALBoost = 1 SBQPointsForAging = 1200 SBQBuildChangePenalty = 0 SBQBoostExpX100 = 0 ## Acquiring PALs # The idea behind a PAL queue is that you have to destroy 2N kt mass # to be granted a N kt priority build. PALDecayPerTurn = 0 PALPlayerRate = 100 PALCombatAggressor = 0 PALAggressorPointsPer10KT = 2 PALOpponentPointsPer10KT = 2 PALAggressorKillPointsPer10KT = 8 PALOpponentKillPointsPer10KT = 8 PALCombatPlanetScaling = 80 PALCombatBaseScaling = 120 PALShipCapturePer10Crew = 0 PALRecyclingPer10KT = 10 PALBoardingPartyPer10Crew = 0 PALGroundAttackPer100Clans = 0 PALGloryDevice = 0 PALGloryDevicePer10KT = 10 PALGloryDamagePer10KT = 2 PALGloryKillPer10KT = 8 PALImperialAssault = 0 PALRGA = 0 PALPillage = 0 PALIncludesESB = No PALShipMinekillPer10KT = 4 ## Ships (Movement) AllowNoFuelMovement = No ## Ships (Missions) AllowBuildFighters = No,No,No,No,No,No,No,No,Yes,Yes,Yes AllowDeluxeSuperSpy = Yes AllowRebelGroundAttack = Yes AllowSuperRefit = Yes AllowHiss = Yes AllowExtendedMissions = Yes AllowBeamUpClans = Yes AllowBeamUpMultiple = Yes ## Cloak CloakFailureRate = 0 CloakFuelBurn = 5 DamageLevelForCloakFail = 21 AllowCloakedShipsAttack = Yes AlternativeAntiCloak = Yes AntiCloakImmunity = No,No,No,No,No,No,No,No,No,No,No ## Rob RobCloakedShips = No RobFailureOdds = 5 ## Tow AllowOneEngineTowing = No AllowBoardingParties = Yes TowedShipsBreakFree = Yes AllowTowCloakedShips = No AllowAlternativeTowing = Yes ## Scanners ScanRange = 300 SensorRange = 250 DarkSenseRange = 200 ExtendedSensorSweep = Yes # Ships (Combat) AllowFedCombatBonus = Yes # # Wormholes # AllowWormholes = Yes WrmVoluntaryTravel = Yes WrmTravelCloaked = No WormholeUFOsStartAt = 51 % phost AllowAlternativeCombat = Yes AllowEngineShieldBonus = Yes AllowESBonusAgainstPlanets = Yes BayLaunchInterval = 2 BayRechargeBonus = 1 BayRechargeRate = 40 BeamFiringRange = 25000 BeamHitBonus = 12 BeamHitFighterCharge = 460 BeamHitFighterRange = 100000 BeamHitOdds = 70 BeamHitShipCharge = 600 BeamRechargeBonus = 4 BeamRechargeRate = 4 CloakedMineTravelSafeWarp = 2 CloakMineOddsWarpBonusX100 = 5 CrewKillScaling = 30 DamageLevelForChunnelFail = 11 EModBayRechargeBonus = 0,0,0,0 EModBayRechargeRate = 4,8,5,0 EModBeamHitBonus = 2,2,3,5 EModBeamHitFighterCharge = 0,0,0,0 EModBeamHitOdds = 4,4,5,8 EModBeamRechargeBonus = 0,0,1,1 EModBeamRechargeRate = 0,1,1,2 EModCrewKillScaling = -3,-6,-9,-12 EModEngineShieldBonusRate = 2,4,6,8 EModExtraFighterBays = 0,0,1,1 EModFighterBeamExplosive = 0,0,0,0 EModFighterBeamKill = 0,0,0,0 EModFighterMovementSpeed = 0,0,0,0 EModHullDamageScaling = 0 EModMaxFightersLaunched = 2,4,4,4 EModPlanetaryTorpsPerTube = 0,0,0,0 EModShieldDamageScaling = 0 EModShieldKillScaling = 0 EModStrikesPerFighter = 0,0,0,1 EModTorpHitBonus = 1,2,3,4 EModTorpHitOdds = 1,2,3,5 EModTubeRechargeBonus = 1,1,2,3 EModTubeRechargeRate = 1,2,3,5 EngineShieldBonusRate = 20 EPCombatDamageScaling = 200 EPCombatKillScaling = 800 EPPlanetAging = 25 EPRecrewScaling = 30 EPShipAging = 15 EPShipAlchemy100KT = 5 EPShipChunnel = 30 EPShipHyperjump = 30 EPShipMovement100LY = 40 EPTrainingScale = 55,48,55,55,80,52,55,48,71,67,67 ExactExperienceReports = Yes ExperienceLevelNames = Recruit,Soldier,Experienced,Elite,Ultra Elite ExperienceLevels = 750,1500,3000,6000 ExperienceLimit = 9000 ExtraFighterBays = 3,0,0,0,0,0,0,0,0,0,0 FighterBeamExplosive = 9 FighterBeamKill = 9 FighterFiringRange = 3000 FighterKillOdds = 10 FighterMovementSpeed = 300 FireOnAttackFighters = Yes HullDamageScaling = 20 MaxFightersLaunched = 30 MaxShipsHissing = 10 MeteorShowerOdds = 2 MineTravelSafeWarp = 2 PlanetaryTorpsPerTube = 0 PlanetsHaveTubes = No RamScoopFuelPerLY = 1 RGANeedsBeams = Yes ShieldDamageScaling = 40 ShieldKillScaling = 0 ShipMovementSpeed = 100 StandoffDistance = 10000 StrikesPerFighter = 5 TorpFiringRange = 30000 TorpHitBonus = 13 TorpHitOdds = 50 TowStrengthDistanceScale = 9 TowStrengthEngineScale = 1 TubeRechargeBonus = 7 TubeRechargeRate = 30 WrmScanRange = 150