[Posting] Re: variable ship limit game
From:Cherek
Thread:variable ship limit game
Forum:Bugs
In reply to:Re: variable ship limit game
Date:Wed, 2013-02-27 01:42 GMT

The dynamic approach sounds interesting, but instead of 400 ships maybe start at 500 ships and throw in FLAK, you'll have at least one player, even if I'm at my game limit.

Add POneAlly to that list. If it isn't there, it will not stop me from joining, but I will like to have it. :)

I will put POneAlly and FLAK on top of the "next programs to integrate" list. The game would be a PList 2.4 game, because FLAK doesn't do PList 3.2 yet.

--Stefan

You might want integrate PNoAlly in the future.