[Posting] Re: More suggestions for PCC2
Thread:More suggestions for PCC2
In reply to:More suggestions for PCC2
Date:Wed, 2016-06-15 16:56 GMT

Writing scripts or plugins is still a bit above my level, but I started using my own expressions for labeling and searching. To not type these over and over again I manipulated the lru.ini file to show my own expressions as last used expressions. Because lru.ini is rewritten after every PCC2 run, I replace the file by my own version before each run. It'd be nice to make it somehow easier to use own expressions. A section 'own labels' and 'own search expressions' in lru.ini would be sufficient or another file own_expressions.ini.

This feature exists, although heavily under-documented: place a text file expr.usr in your game directory. The content is the similar as lru.ini:

my planets          [p] owner$=my.race$

These expressions will appear at the end of the search function's drop-down list. The "p" in brackets means you want to search only planets, it could also be "s" or "b".

If a team member looses a planet, the planet will still be shown as a yellow planet later, which might be a bit confusing. Also, sometimes old information is associated with a new owner of a planet. For example, planet level ally looses a planet, later I get to know the new owner by Dark Sense. Now, the number of clans is associated with the new owner. There is no information displayed that the 'number of clans' information is much older than the 'planet owner' information. A possibility to delete (some of the) planet information would solve these cases.


(Number of clans should probably be deleted when the owner changes.)

Old minefields could be automatically deleted, if they should have been scanned again in the last turn.

PCC2 cannot tell whether they should have been scanned again. There could be an ion storm hiding the minefield.

You can delete minefields manually. To find old minefields, use the search function, which has an appropriate expression predefined. Use PCC 2.0, earlier ones crash when you do that :smile:

Often I found myself asking. What, where is my minefield? Wasn't it gigantic? To check if it really was gigantic, I have to load the last rst and util.dat in a new directory. Watching past turns easily would be a killer feature.

I know, this is the most-often requested feature ever. It will take a while until that arrives, it's a big thing.