From: | AllanOfDale |
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Thread: | pconfig-suggestions |
Forum: | Planets |
Date: | Tue, 2015-09-01 08:38 GMT |
Hello all,
we have three different types of games on this server. And there is a difficulty-step between Phoenix and pleiades-style games.
Those are P-List games with a lot of different parameters, compared to old TList. Even with a good AMaster-config some races benefit a lot from their racial standard settings, compared to others.
From my point of view especially carrier-bound races like Rebel and Empire sometimes find it hard to start and mostly struggle in midgame. While races like Chrystal are hard in defence and some cloak-bases races may rush very good.
What I suggest is not much and if I remember correct it was already part of the settings on blutmagie in the past.
The first is: using exploremap on Plist-games to offer jump-ship-owners a true benefit from their shiplist. Cloaked ships maybe forced to use their explore mission instead of flying around blindly cloaked.
The second: set webmimetravelsafewarp=3 like in the Plist 3.1 beta test games. (Perhaps think about an altered decay rate -> lategame)
The third: edit the hullfunc and make gravitonic acceleration and tachyon device bound to an EXP-level for other races than original owner.
These are only suggestions in the spririt of further balance in Plist-games. Please do not bash me. But I think they are worth to discuss.
AoD