# FLAK Sample (default) configuration. -*- makefile -*-
% FLAK
# Targeting ratings. Total targeting rating will be
# MASS * RatingMassScale
# + BEAMTYPE * BEAMCOUNT * RatingBeamScale
# + TORPTYPE * TUBECOUNT * RatingTorpScale
# + BAYCOUNT * RatingBayScale
RatingMassScale = 1
RatingBeamScale = 1
RatingTorpScale = 1
RatingBayScale = 8
# Targeting modifiers, given for each fleet/target pair
# RatingPEBonus is given if there is one PE match for this pair
RatingPEBonus = 20
# RatingFullAttackBonus is given if there is no immunities here
RatingFullAttackBonus = 20
# Random bonus which is always given
RatingRandomBonus = 20
# Starting distances
# basic values
StartingDistanceShip = 26000
StartingDistancePlanet = 10000
# added to basic value for each participant
StartingDistancePerPlayer = 1000
# distance between individual fleets
StartingDistancePerFleet = 5000
# Overcompensation correction. Actual quality of items does not
# affect calculation here.
# CompensationShipScale
# + BEAMCOUNT * CompensationBeamScale
# + TUBECOUNT * CompensationTorpScale
# + BAYCOUNT * CompensationFighterScale
# These settings assume alternate combat, double them for non-AC
## PlanetsCentral change: CompensationFighterScale lowered to 80 (from 90), same as in FLAK0.
CompensationShipScale = 0
CompensationBeamScale = 30
CompensationTorpScale = 90
CompensationFighterScale = 80
CompensationLimit = 500
# Rate at which enemy ship debris is gathered by borgs. PHost has this
# hardwired to 100.
CyborgDebrisRate = 75
# If 'yes', include 'flakX.dat' in util.dat; if 'no' do not. Not yet
# implemented.
SendUtildata = no
# Maximum size for a fleet. If a fleet has more than this number of
# ships, it will be split.
## PlanetsCentral change: set to 15 (default is 999), same as in FLAK0.
## This way it won't behave too stupid for a ragnarok-style endgame.
MaximumFleetSize = 15