# FLAK Sample (default) configuration. -*- makefile -*- % FLAK # Targeting ratings. Total targeting rating will be # MASS * RatingMassScale # + BEAMTYPE * BEAMCOUNT * RatingBeamScale # + TORPTYPE * TUBECOUNT * RatingTorpScale # + BAYCOUNT * RatingBayScale RatingMassScale = 1 RatingBeamScale = 1 RatingTorpScale = 1 RatingBayScale = 8 # Targeting modifiers, given for each fleet/target pair # RatingPEBonus is given if there is one PE match for this pair RatingPEBonus = 20 # RatingFullAttackBonus is given if there is no immunities here RatingFullAttackBonus = 20 # Random bonus which is always given RatingRandomBonus = 20 # Starting distances # basic values StartingDistanceShip = 26000 StartingDistancePlanet = 10000 # added to basic value for each participant StartingDistancePerPlayer = 1000 # distance between individual fleets StartingDistancePerFleet = 5000 # Overcompensation correction. Actual quality of items does not # affect calculation here. # CompensationShipScale # + BEAMCOUNT * CompensationBeamScale # + TUBECOUNT * CompensationTorpScale # + BAYCOUNT * CompensationFighterScale # These settings assume alternate combat, double them for non-AC ## PlanetsCentral change: CompensationFighterScale lowered to 80 (from 90), same as in FLAK0. CompensationShipScale = 0 CompensationBeamScale = 30 CompensationTorpScale = 90 CompensationFighterScale = 80 CompensationLimit = 500 # Rate at which enemy ship debris is gathered by borgs. PHost has this # hardwired to 100. CyborgDebrisRate = 75 # If 'yes', include 'flakX.dat' in util.dat; if 'no' do not. Not yet # implemented. SendUtildata = no # Maximum size for a fleet. If a fleet has more than this number of # ships, it will be split. ## PlanetsCentral change: set to 15 (default is 999), same as in FLAK0. ## This way it won't behave too stupid for a ragnarok-style endgame. MaximumFleetSize = 15