#
# ExploreMap v2.5 config file
#
# Lines starting with a '#' are considered as comments
# First option is the scan range for each race. The scan range is the
# maximum range how far the scanners of each race range.
ScanRanges = 150, 150, 150, 150, 150, 150, 150, 150, 150, 150, 150
# If we don't use random scanning then we'll detect all planets within
# scanrange. However, if we don't then we can set a range in which planets
# are always detected. This is the DetectRanges config.
DetectRanges = 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50
# The second option defines the defense rates of each race. The values are
# the percentage at which the enemy scan range is multiplied.
# If a race has a defense rate of 60% then their planets can only be
# detected if the enemy is closer than 40% of his scan range.
#
# To make it a formula : Planets of race A are undetectable for race B if
# ScanRange_Race_B * (100-DefenseBonusPercent_Race_A) / 100 > Distance
DefenseBonusPercent = 0, 20, 40, 20, 20, 0, 0, 0, 0, 0, 0
# The next 2 options deal with PHOST alliances. They won't work in
# HOST games.
# The "ShareAlliedPlanets" option will add the position of all allied
# planets to the map if the planetary level of the alliance is
# enabled.
ShareAlliedPlanets = Yes
# The "ShareScannedPlanets" option will add the position of all planets
# scanned by an ally to the map if the vision level of the alliance is
# enabled.
ShareScannedPlanets = Yes
# The next option decides whether all planets within scan range
# are detected or not. If you set "UseRandomScanning" to "no" then
# all planets in scan range will be detected. If you set it to "Yes"
# then ExploreMap will do a random roll to decide whether the planet
# is scanned or not. For details see EXPLMAP.DOC
UseRandomScanning = Yes
#
#/* Added - pjh 2003-10-17 */
#
# We all know the phenomenon that you sometimes receive
# scan records for planets you don't actually see.
# Solution: Teach ExploreMap about utilX.dat.
# You automatically see all planets you scan.
SensorSweepsCount = Yes
# DarkSenseLocates only takes effect if SensorSweepsCount is Yes
DarkSenseLocates = Yes