Forum for Lupus 2 (#81)

[Posting] Rebel player
Thread opener, Player 5 (The Privateers)
Posted Sat, 2023-06-24 12:37 GMT

Greetinx everybody :smile:

Again a new player has appeared out of the blue taking over the last open race slot. And again it is obvious that no turn will ever be delivered.

Whoever thinks it's a good idea to generate fake accounts and enforce games to start earlier: It is not! An unplayed race always creates an unbalance and will cause the game to take an unnatural course.

I'd like to suggest to freeze the game until a replacement has been found.

Cheers,
Mike

[Posting] Re: Rebel player
Player 11 (The Colonies)
Posted Sat, 2023-06-24 12:54 GMT

My suggestion has always been that if a player fails to submit their first turn then the site should kick that player from the game, and reset the game status to "joining" until a new player is found. Can keep the game universe as-is, just send out turn-1 player files to the new player whenever one is found.

[Posting] Re: Rebel player
Player 8 (The Evil Empire)
Posted Sat, 2023-06-24 21:33 GMT

It should wait out the weekend before any measures...

[Posting] Re: Rebel player
Posted Sun, 2023-06-25 10:41 GMT

Regarding user johnnymccuerdo, they joined recently so we're not dealing with a "join half a year ago and then forget" issue here. This would normally make me cautiously optimistic, but, well, I've been cautiously optimistic quite some times...

Regarding James T. Plagerism's idea: we tried that literally, didn't work. Therefore, maybe we should try a variation. If you don't insist on having the game change status, I could set it to manual host runs, and wait until we have a replacement. (Doing this in an automatic way would need some implementation, but in a safer way than changing the game's status.)

--Stefan

[Posting] Re: Rebel player
Player 10 (The Rebels)
Posted Sun, 2023-06-25 15:04 GMT

I have two games running, both nearing their ends. Two which I try to join, but those are waiting for players since... more than half a year already? I could replace the Rebel in case there is nothing happening. Only thing is that I will ask for a holiday break of around 10 days at the end of July :smile:

Matt

[Posting] Re: Rebel player
Player 1 (The Feds)
Posted Sun, 2023-06-25 15:14 GMT

An unplayed race always creates an unbalance and will cause the game to take an unnatural course.

I would totally agree concerning almost any race - besides Rebels.

In our case we may killrace and start.

[Posting] Re: Rebel player
Posted Sun, 2023-06-25 16:08 GMT

I have two games running, both nearing their ends. Two which I try to join, but those are waiting for players since... more than half a year already? I could replace the Rebel in case there is nothing happening. Only thing is that I will ask for a holiday break of around 10 days at the end of July :smile:

Thanks for your offer.

I have set the host interval to 14 days. If nothing has happened by tomorrow evening, I will enroll you to the game. (Bring up the pause again later - applies to everyone.)

--Stefan

[Posting] Re: Rebel player
Posted Mon, 2023-06-26 18:40 GMT

I have two games running, both nearing their ends. Two which I try to join, but those are waiting for players since... more than half a year already? I could replace the Rebel in case there is nothing happening. Only thing is that I will ask for a holiday break of around 10 days at the end of July :smile:

Thanks for your offer.

Added you to the game. Unfortunately, the software was (again) smarter than me. Removing a player means all-turns-in means host runs. And I thought I had added a grace timer just for that. I hope it's still ok.

--Stefan

[Posting] Re: Rebel player
Player 10 (The Rebels)
Posted Mon, 2023-06-26 21:15 GMT

All good Stefan, I accept the challenge :smile: Thanks for adding me!

This is a testing version.
It may be incomplete, and have more bugs (or features) than the public live version at planetscentral.com.