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[Posting] PCC 2.0.7
Thread opener
Posted Tue, 2019-06-18 17:36 GMT

Hi,

I uploaded PCC 2.0.7.

This version closes many gaps that were still remaining to PCC 1.x: the simulator can now sort/filter the hull list when adding a new ship, and it can simulate custom alliance or enemy settings. Technically inclined users can view util.dat (Alt-U).

In addition, many small details were improved, i.e. one or another additional information shown here and there, and dialogs starting at sensible defaults (i.e. current ship). kite can now build listboxes with two columns.

Download as usual from http://phost.de/~stefan/pcc2.html


Have fun,
Stefan

[Posting] Re: PCC 2.0.7
Posted Thu, 2019-06-20 15:33 GMT

I uploaded PCC 2.0.7.

In addition, many small details were improved, i.e. one or another additional information shown here and there, and dialogs starting at sensible defaults (i.e. current ship). kite can now build listboxes with two columns.

Thank you, it's working.

[Posting] Re: PCC 2.0.7
Posted Mon, 2019-09-30 13:00 GMT

STEFAN, please tell me, are you planning to make changes to the interface in future versions of PCC2? I'm interested in the possibility of expanding the amount of information that is displayed in the shiplock/planetlock/baselock window at the starchart mode.

Also, is it possible to add middle mouse button processing in the client? And give permission to handle this event to users.

[Posting] Re: PCC 2.0.7
Thread opener
Posted Mon, 2019-09-30 17:52 GMT

STEFAN, please tell me, are you planning to make changes to the interface in future versions of PCC2? I'm interested in the possibility of expanding the amount of information that is displayed in the shiplock/planetlock/baselock window at the starchart mode.

I always planned this, but it's hard to find a good way to implement it. It would be easy to let you swap tiles around, but that wouldn't be of much use. PCC2NG implements most tiles as scripts (which means you can theoretically mess with them) but I don't yet like the implementation. It takes a lot of optimisation to get right; the current implementation takes one frame to render a tile, meaning: 10 frames to render a screen with 10 tiles.

Also, is it possible to add middle mouse button processing in the client? And give permission to handle this event to users.

What would you want to do with it? Right now, middle mouse button places the starchart cursor in the starchart without locking to a planet or ship. Where would you intercept middle mouse button?

--Stefan

[Posting] Re: PCC 2.0.7
Posted Mon, 2019-09-30 19:46 GMT

What would you want to do with it? Right now, middle mouse button places the starchart cursor in the starchart without locking to a planet or ship. Where would you intercept middle mouse button?

--Stefan

There are many objects at the star chart. For example, a base or a minefield or an ion storm ...

This is a testing version.
It may be incomplete, and have more bugs (or features) than the public live version at planetscentral.com.