Forum for Pleiades 1 (#7)
Hi everyone,
The wanderer pointed out that the configuration listed for PList 3.2 was the same as the PList 2.4 configuration. I therefore updated the PList 3.2 building block. It's still not 100% Degi's recommended configuration, but much closer.
Here is the configuration for a "Pleiades" game started on my test installation:
# # PHost 4 Configuration File -- Simple Version # # This is a simple configuration file for starters. It contains only # the required parameters; all the little "unimportant" ones were left # out. # # This configures a "standard" game with PBP build queue, all PHost # features on (except remote control which is confusing to many # beginners). The choice of battle type is done with the shiplist.txt # file. # # This file does not contain a %PCONTROL section; add one if you wish # to have add-ons in your game. "complete.src" contains a pcontrol # section which you can copy. # % PHOST # # Overall game characteristics # GameName = Pleiades 5 AllowRegisteredFunctions = Yes ScoringMethod = Compatible NumShips = 500 AllowPlayerMessages = Yes AllowAnonymousMessages = Yes CPEnableGive = Yes CPEnableAllies = Yes CPEnableRaceName = Yes CPEnableRemote = Yes # WraparoundRectangle is only used when AllowWraparoundMap is Yes. # On a "flat" map, the map is as big as it is. AllowWraparoundMap = Yes WraparoundRectangle = 1000,1000,3000,3000 # # Player Preferences # # Players can change these using CP commands. You can turn off the # "Language" command if you only have the plangeng.hst language file. # In "Language", the first element is the Host's choice of language. # All other settings are "No" (conservative defaults that work with # all clients). # Language = English,... AllowMoreThan50Targets = No,No,No,No,No,No,No,No,No,No,No FilterPlayerMessages = No,No,No,No,No,No,No,No,No,No,No AllowMoreThan500Minefields = No,No,No,No,No,No,No,No,No,No,No CPEnableLanguage = Yes # # Minefields # ## General AllowMinefields = Yes AllowWebMines = Yes MineDecayRate = 5 MaximumMinefieldRadius = 200 CPNumMinefields = 500 ## Movement through Mines MineHitOdds = 1 WebMineHitOdds = 5 MineHitOddsWhenCloakedX10 = 5 HullTechNotSlowedByMines = 7 ## Mine Sweeping MineScanRange = 250 AllowMinesDestroyMines = Yes # Note that because Mine Sweeping happens after decay in PHost, the sweep # ranges must be larger than in THost to yield roughly the same results. MineSweepRate = 4 MineSweepRange = 5 WebMineSweepRate = 3 WebMineSweepRange = 3 FighterSweepRate = 0,0,0,0,0,0,0,0,0,0,15 FighterSweepRange = 0,0,0,0,0,0,0,0,0,0,80 AllowColoniesSweepWebs = No ### Ion Storms IonStormActivity = 0 IonStormsHideMines = Yes # # Planets (Production) # RaceMiningRate = 70,200,100,100,100,100,100,100,100,100,100 ProductionRate = 100,100,100,100,100,100,100,100,100,100,100 StructureDecayPerTurn = 1 StructureDecayOnUnowned = 1 ColonistTaxRate = 200,100,100,100,100,100,100,100,100,100,100 MaxPlanetaryIncome = 6000 ClimateLimitsPopulation = Yes AllowEatingSupplies = Yes ClimateDeathRate = 3 BorgAssimilationRate = 100 # # Planets (Combat) # GroundKillFactor = 1,30,1,15,1,1,1,1,1,1,1 GroundDefenseFactor = 1,10,1,5,1,1,1,1,1,1,1 FreeFighters = 0,0,1,1,1,1,1,15,0,0,0 AllowPlanetAttacks = Yes # # Ships (Building) # AllowPriorityBuild = Yes BuildQueue = PBP BuildChangeRelativePenalty = 100 BuildPointReport = Allies RecycleRate = 75 AllowShipCloning = Yes ShipCloneCostRate = 300,300,200,200,2000,200,1000,200,200,300,200 ## PBP Building PBPCostPer100KT = 250 PBPMinimumCost = 500 PBPCloneCostRate = 200 ## Ship Build Queue # (The SBQ parameters are ignored when you use a PBP queue. We just # show the defaults for a PAL queue.) SBQBuildPALBoost = 1 SBQNewBuildPALBoost = 1 SBQPointsForAging = 1200 SBQBuildChangePenalty = 0 SBQBoostExpX100 = 0 ## Acquiring PALs # The idea behind a PAL queue is that you have to destroy 2N kt mass # to be granted a N kt priority build. PALDecayPerTurn = 0 PALPlayerRate = 100 PALCombatAggressor = 0 PALAggressorPointsPer10KT = 2 PALOpponentPointsPer10KT = 2 PALAggressorKillPointsPer10KT = 8 PALOpponentKillPointsPer10KT = 8 PALCombatPlanetScaling = 80 PALCombatBaseScaling = 120 PALShipCapturePer10Crew = 0 PALRecyclingPer10KT = 10 PALBoardingPartyPer10Crew = 0 PALGroundAttackPer100Clans = 0 PALGloryDevice = 0 PALGloryDevicePer10KT = 10 PALGloryDamagePer10KT = 2 PALGloryKillPer10KT = 8 PALImperialAssault = 0 PALRGA = 0 PALPillage = 0 PALIncludesESB = No PALShipMinekillPer10KT = 4 ## Ships (Movement) AllowNoFuelMovement = No ## Ships (Missions) AllowBuildFighters = No,No,No,No,No,No,No,No,Yes,Yes,Yes AllowDeluxeSuperSpy = Yes AllowRebelGroundAttack = Yes AllowSuperRefit = Yes AllowHiss = Yes AllowExtendedMissions = Yes AllowBeamUpClans = Yes AllowBeamUpMultiple = Yes ## Cloak CloakFailureRate = 0 CloakFuelBurn = 5 DamageLevelForCloakFail = 21 AllowCloakedShipsAttack = Yes AlternativeAntiCloak = Yes AntiCloakImmunity = No,No,No,No,No,No,No,No,No,No,No ## Rob RobCloakedShips = No RobFailureOdds = 5 ## Tow AllowOneEngineTowing = No AllowBoardingParties = Yes TowedShipsBreakFree = Yes AllowTowCloakedShips = No AllowAlternativeTowing = Yes ## Scanners ScanRange = 300 SensorRange = 250 DarkSenseRange = 200 ExtendedSensorSweep = Yes # Ships (Combat) AllowFedCombatBonus = Yes # # Wormholes # AllowWormholes = Yes WrmVoluntaryTravel = Yes WrmTravelCloaked = No WormholeUFOsStartAt = 51 % phost AllowAlternativeCombat = Yes AllowEngineShieldBonus = Yes AllowESBonusAgainstPlanets = Yes BayLaunchInterval = 2 BayRechargeBonus = 1 BayRechargeRate = 40,42,40,39,36,41,40,40,37,42,40 BeamFiringRange = 25000 BeamHitBonus = 12,12,12,13,12,12,12,12,10,13,12 BeamHitFighterCharge = 460,460,460,460,460,440,460,460,450,500,430 BeamHitFighterRange = 100000 BeamHitOdds = 70,70,70,70,70,70,70,70,66,71,70 BeamHitShipCharge = 600,600,600,600,600,570,600,600,630,580,550 BeamRechargeBonus = 4,4,4,5,4,3,4,4,6,4,4 BeamRechargeRate = 4,5,4,6,5,3,4,4,6,4,4 CloakedMineTravelSafeWarp = 2 CloakMineOddsWarpBonusX100 = 5 CrewKillScaling = 30,20,30,30,30,39,15,30,30,30,30 DamageLevelForChunnelFail = 11 EModBayRechargeBonus = 0,0,0,0 EModBayRechargeRate = 4,8,5,0 EModBeamHitBonus = 2,2,3,5 EModBeamHitFighterCharge = 0,0,0,0 EModBeamHitOdds = 4,4,5,8 EModBeamRechargeBonus = 0,0,1,1 EModBeamRechargeRate = 0,1,1,2 EModCrewKillScaling = -6,-9,-12,-15 EModEngineShieldBonusRate = 3,6,9,12 EModExtraFighterBays = 0,0,1,1 EModFighterBeamExplosive = 0,0,0,0 EModFighterBeamKill = 0,0,0,0 EModFighterMovementSpeed = 0,0,0,0 EModHullDamageScaling = 0 EModMaxFightersLaunched = 2,4,4,4 EModMineHitOddsBonus = 10,20,30,40 EModPlanetaryTorpsPerTube = 1,2,4,7 EModShieldDamageScaling = 0 EModShieldKillScaling = 0 EModStrikesPerFighter = 0,0,0,1 EModTorpHitBonus = 1,2,3,4 EModTorpHitOdds = 1,2,3,5 EModTubeRechargeBonus = 1,1,2,3 EModTubeRechargeRate = 1,2,3,5 EngineShieldBonusRate = 20 EPTrainingScale = 45,50,40,55,45,50,48,50,55,70,50 ExtraFighterBays = 3,0,0,0,0,0,0,0,0,0,0 FighterBeamExplosive = 9,9,9,10,9,9,10,9,10,6,9 FighterBeamKill = 9,12,9,10,9,9,13,9,8,6,9 FighterFiringRange = 3000,3000,2800,2800,3000,3300,2900,3200,3000,3000,3000 FighterKillOdds = 10 FighterMovementSpeed = 300,310,300,290,300,300,300,290,275,300,320 FireOnAttackFighters = Yes HullDamageScaling = 20,20,20,21,20,20,20,20,18,20,20 MaxFightersLaunched = 30,30,30,30,30,30,30,32,30,30,30 MaxShipsHissing = 10 MeteorShowerOdds = 2 MineTravelSafeWarp = 2 NumExperienceLevels = 4 PlanetaryTorpsPerTube = 0 PlanetsHaveTubes = Yes RamScoopFuelPerLY = 1 RGANeedsBeams = Yes RoundGravityWells = Yes ShieldDamageScaling = 40,40,48,40,36,40,40,40,60,36,40 ShieldKillScaling = 0 ShipMovementSpeed = 100,100,100,100,110,90,100,100,90,100,100 StandoffDistance = 10000 StrikesPerFighter = 5,5,5,4,5,5,5,5,5,7,5 TorpFiringRange = 30000 TorpHitBonus = 13,13,14,13,10,13,13,13,7,12,11 TorpHitOdds = 50,50,52,52,47,52,61,51,42,49,44 TowStrengthDistanceScale = 12 TowStrengthEngineScale = 1 TubeRechargeBonus = 7,7,8,7,8,7,4,6,9,6,8 TubeRechargeRate = 30,29,31,30,31,30,27,29,34,29,31 UseBaseTorpsInCombat = No WrmScanRange = 150
Any comments?
--Stefan
The wanderer pointed out that some options were still missing in the configuration. The game was using PHost's built-in defaults for these, which are very similar (but not 100% identical) to the recommended values for PList 3.2.
EPRecrewScaling = 30 EPShipAging = 15 EPPlanetAging = 10 EPPlanetGovernment = 40 EPShipMovement100LY = 60 EPShipHyperjump = 60 EPShipChunnel = 60 EPShipAlchemy100KT = 5 EPCombatKillScaling = 800 EPCombatDamageScaling = 200 EPCombatBoostLevel = 0 EPCombatBoostRate = 100 ExperienceLevels = 750,1500,3000,6000 ExperienceLevelNames = Recruit,Soldier,Experienced,Elite,Ultra Elite ExperienceLimit = 9000 ExactExperienceReports = Yes
I have added these to this game's pconfig.src, and also to the building blocks.
I generally try to keep configurations as short as possible. If you think an option should be there to make the configuration easier to read (even if that option just states a default), feel free to tell me.
--Stefan
The wanderer pointed out that some options were still missing in the configuration. The game was using PHost's built-in defaults for these, which are very similar (but not 100% identical) to the recommended values for PList 3.2.
EPRecrewScaling = 30 EPShipAging = 15 EPPlanetAging = 10 EPPlanetGovernment = 40 EPShipMovement100LY = 60 EPShipHyperjump = 60 EPShipChunnel = 60 EPShipAlchemy100KT = 5 EPCombatKillScaling = 800 EPCombatDamageScaling = 200 EPCombatBoostLevel = 0 EPCombatBoostRate = 100 ExperienceLevels = 750,1500,3000,6000 ExperienceLevelNames = Recruit,Soldier,Experienced,Elite,Ultra Elite ExperienceLimit = 9000 ExactExperienceReports = YesI have added these to this game's pconfig.src, and also to the building blocks.
I generally try to keep configurations as short as possible. If you think an option should be there to make the configuration easier to read (even if that option just states a default), feel free to tell me.
--Stefan
So, do we need to copy & paste the above into our pconfig.scr? Just wondering since the information is not in the downloadable pconfig.scr file.
The parameter "TerraformRate = 2" is also missing as it is in Degi's recommended configuration. The default value would be only 1 (to less!), when not changed!
regards Subli
Cherek: the player files which you can download using the web interface are generated when the host runs. You can download the updated files after the next host run.
Subli: seems I have to update even more. I already have an open bug about parameters that are slightly off. Solving that requires a little more work, because I have to touch many building blocks to make it work. So unless you insist this to be changed NOW, I would prefer to postpone the fix a little.
--Stefan
Cherek: the player files which you can download using the web interface are generated when the host runs. You can download the updated files after the next host run.
--Stefan
Ok I'll download them after the next host time.