Bugs and Feature Requests for PlanetsCentral and other VGAP software

[Posting] PCC2 Battle Simulator and Lizard 150% damage
Thread opener
Posted Wed, 2015-07-08 08:37 GMT

Hi,

are the 150% damage supported that a Lizard ship can take? In a series of simulations the damage info in the details popup window is never between 100% and 150%. So it seems as if PCC2 doesn't take the Lizard 150% damage into account.

If there is a separate setting for that, then I didn't find it.

Thanks for the good simulator!

Cheers, Kwesy

Hi,

are the 150% damage supported that a Lizard ship can take? In a series of simulations the damage info in the details popup window is never between 100% and 150%. So it seems as if PCC2 doesn't take the Lizard 150% damage into account.

If there is a separate setting for that, then I didn't find it.

Thanks for the good simulator!

Cheers, Kwesy

Lizardships taking more than 100% damage in a fight will fight on up to 150% but will be destroyed afterwards. Thus PCC will give you the result that the ship took 100% damage and was therefore destroyed regardless of the amount of damage actually taken (as long as it is 100% or more). :smile:

This is a testing version.
It may be incomplete, and have more bugs (or features) than the public live version at planetscentral.com.