Bugs and Feature Requests for PlanetsCentral and other VGAP software

[Posting] Square gravity wells
Thread opener
Posted Mon, 2013-02-04 06:23 GMT

Just noticed in the first game that the wells are actually not defined. Resulting in a 3x3 square box. Now I finally understand why some of my ships ended up on a planet instead of just next to it (constitution).

Round or square are both fine, but it would be good to define it in the pconfig.src for future games. Right now there is no entry, which means my VPA is assuming round wells, even though they are square. I've manually put in the values now so my client can handle it.

So my tip would be to make the pconfig.src in such a way that it contains all the info, even if settings are at default.

[Posting] Re: Square gravity wells
Posted Mon, 2013-02-04 17:42 GMT

Just noticed in the first game that the wells are actually not defined. Resulting in a 3x3 square box. Now I finally understand why some of my ships ended up on a planet instead of just next to it (constitution).

Round or square are both fine, but it would be good to define it in the pconfig.src for future games. Right now there is no entry, which means my VPA is assuming round wells, even though they are square. I've manually put in the values now so my client can handle it.

So my tip would be to make the pconfig.src in such a way that it contains all the info, even if settings are at default.

In all games starting with the second one, the default is RoundGravityWells = Yes in pconfig.src.

I will also change it in the file distributed with PHost.

--Stefan

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