Forum for Just a Second (#2)

[Posting] Advanced anti cloak
Thread opener, Player 3 (Seuche)
Posted Fri, 2013-02-01 03:04 GMT

As a Bird just one question - Is the King Condor and the Derderex immune against any anti cloaking ship in our setup? For the grory device same question can only the better glory device ship trigger its self destruction if i approach it and the other one is not able to trigger an explosion being approached by those advanced cloakers? There are so many settings, especially for the advanced shiplists, that i would have a bit of clarity. My Enemies and future friends would also be interested to learn how this works in our game...

Stefan

[Posting] Re: Advanced anti cloak
Posted Fri, 2013-02-01 18:01 GMT

As a Bird just one question - Is the King Condor and the Derderex immune against any anti cloaking ship in our setup?

No. (In what shiplist are they immune?)

This game uses AlternativeAntiCloakImmunity, which is (IMHO) the simplest ruleset: the owner of the decloaker and his allies are immune, nobody else.

For the grory device same question can only the better glory device ship trigger its self destruction if i approach it and the other one is not able to trigger an explosion being approached by those advanced cloakers?

No. Since no ships have AntiCloakImmunity, every cloaker triggers the glory ship.

There are so many settings, especially for the advanced shiplists, that i would have a bit of clarity.

I believe the settings for this game to be simple, standard ones, as far as a PList game can be simple and standard. It will get messy with PList 3.2 :-)

--Stefan

[Posting] Re: Advanced anti cloak
Player 11 (The Colonies)
Posted Fri, 2013-02-01 19:53 GMT

It will get messy with PList 3.2 :-)

--Stefan

Can't wait for the "messy" part. :)

[Posting] Re: Advanced anti cloak
Player 6 (The Cyborg)
Posted Sun, 2013-02-03 04:12 GMT

Hi Stefan,

as the Birds uploaded their turn quite fast, and it appears that they missed the prior turn, is there a way to check and see if their current turn upload is current ( not stale?)

[Posting] Re: Advanced anti cloak
Posted Sun, 2013-02-03 09:42 GMT

as the Birds uploaded their turn quite fast, and it appears that they missed the prior turn, is there a way to check and see if their current turn upload is current ( not stale?)

The OK always refers to a current turn. Stale or damaged turns are not accepted and will show up as missing.

deffli already contacted me about that because he suspected the turn to have been ignored. I had analyzed the logfiles and we came to the conclusion that he probably uploaded the turn for the other game by accident.

My policy is to give re-hosts only for server errors. The whole point of this being an automatic system is to give equal objective rules for everyone, at least for "real" games like this one (i.e. no advantages for people that have my phone number). Of course, if you wish a different policy, I'm listening.

To make sure you don't upload the wrong turn, use the upload function on the game page (not the one on the host overview page), which will verify that the turn is for the game you think it is for. Or, read the green turn upload confirmation panel a little more exactly :)

--Stefan

This is a testing version.
It may be incomplete, and have more bugs (or features) than the public live version at planetscentral.com.