[Posting] Re: List of missed turn
From:AlexanderW
Thread:List of missed turn
Forum:Titan 1
In reply to:Re: List of missed turn
Date:Wed, 2013-10-02 18:28 GMT
Edited:Wed, 2013-10-02 18:29 GMT

Hello!

X may be 3 or 5 or depending from runtime of the game. 1 missed turn in the first 3 turns, 3 missed turns in the first 15 and 5 after turn 15. Let us say not turns in a row, completly in runtime of the game. Users dropped may be replayced by another Human player till turn 40. After turn 40 let the race die in each case.

"Over lifetime of the game" means there is no way to ever correct a past mistake. I would go for a "in a row" scheme.

You are the admin!

I'm not sure whether I'd want to let a race die (as in "killrace"). This probably increases the disruption.

Right, with let the race die I was also thinking about the race will die when nobody play the race. Killrace would not be a let the race die, killrace would be a "kill the race".

I can take them out of the game (=make the slots open for join as replacement to increase the chance of turn submission) if you wish.

From my point of view ok. If they want to play again and they are fast enougth they can join again. If a another player is faster, he/she will join faster.

This is a testing version.
It may be incomplete, and have more bugs (or features) than the public live version at planetscentral.com.