![[Posting]](/test/res/icon_rsay_24x24.png)
From: | streu |
---|---|
Thread: | PCC2 - battlesimulator |
Forum: | Bugs |
In reply to: | PCC2 - battlesimulator |
Date: | 21/Jan/2013, 18:50 |
When simulating a fight between fed and someone else it may happen that in the first fight the fedship gets less than 25% shield damage. In that case the shields are restored to 100% as they should due fed bonus. But furthermore the simulator treats the next fight as the first fight for the fedship and thus also recharches beams and torps (actually I did not test the torps) for the fight to come.
On the contrary the ship starts the second fight with empty beams (and torps?) when it got more than 25% damage in the first fight and hence starts with less then 100% shields into the second one.
This is just how combat works in VGA Planets.
Weapons are fully charged if and only if the ship starts the fight with 100% shield. Weapon state is not carried over from one fight to another. Only shield/damage/crew/ammo are carried over.
--Stefan