[Posting] Re: PCC2 - battlesimulator
From:streu
Thread:PCC2 - battlesimulator
Forum:Bugs
In reply to:PCC2 - battlesimulator
Date:Mon, 2013-01-21 18:50 GMT

When simulating a fight between fed and someone else it may happen that in the first fight the fedship gets less than 25% shield damage. In that case the shields are restored to 100% as they should due fed bonus. But furthermore the simulator treats the next fight as the first fight for the fedship and thus also recharches beams and torps (actually I did not test the torps) for the fight to come.

On the contrary the ship starts the second fight with empty beams (and torps?) when it got more than 25% damage in the first fight and hence starts with less then 100% shields into the second one.

This is just how combat works in VGA Planets.

Weapons are fully charged if and only if the ship starts the fight with 100% shield. Weapon state is not carried over from one fight to another. Only shield/damage/crew/ammo are carried over.

--Stefan

This is a testing version.
It may be incomplete, and have more bugs (or features) than the public live version at planetscentral.com.