[Posting] PCC2 - battlesimulator
From:ComCitCat
Thread:PCC2 - battlesimulator
Forum:Bugs
Date:Mon, 2013-01-21 18:24 GMT
Edited:Mon, 2013-01-21 18:26 GMT

I've spotted an oddity within the PCC2 battlesimulator which is either a minor bug or simply quite strange.

When simulating a fight between fed and someone else it may happen that in the first fight the fedship gets less than 25% shield damage. In that case the shields are restored to 100% as they should due fed bonus. But furthermore the simulator treats the next fight as the first fight for the fedship and thus also recharches beams and torps (actually I did not test the torps) for the fight to come.

On the contrary the ship starts the second fight with empty beams (and torps?) when it got more than 25% damage in the first fight and hence starts with less then 100% shields into the second one.

Is that intended or rather: does Phost show the same behaviour? Or is it really a bug?

This is a testing version.
It may be incomplete, and have more bugs (or features) than the public live version at planetscentral.com.