[Posting] Re: T-host games?
From:streu
Thread:T-host games?
Forum:Talk
In reply to:Re: T-host games?
Date:Wed, 2020-06-17 15:45 GMT

Forgive my ignorance... What are the differences between P-Host and T-Host?

T-host has no docs, and poor game functionality. I tried to play Thost once upon a time, but after Phost it just previous century :smile:

Indeed, after having used the "lay minefield" mission together with a "mkt" fcode, being limited to THost's missions seems like last century. But you can have that in a Titan game as well.

That aside, THost might be easier to set up for a player. The only clients that natively support PHost are the PCCs. All others (Dosplan, Winplan, VPA) need extra setup steps to set up PVCR.

And finally, some people just want the "purity" of the original game. Of course, there are a number of cool platformers, but nothing beats a nice round of Commander Keen. There are plenty shoot'em'ups, but I'm still hooked with the original Descent. (And there are plenty strategy games, and we picked a 20+ year old one.)

Regarding technical situation, PlanetsCentral still does not run THost, but I have built a few building blocks in the meantime. In particular, I got a way to configure and run THost from a Linux script. Right now I'm using that to validate formulas by running a number of scenarios with currently 140 host versions. This has already uncovered a few bugs, even in PHost (Linux/x86 version miscomputes some happiness changes), and quite a number of version dependencies (e.g. THost changed its PBP rules a few times).

--Stefan

This is a testing version.
It may be incomplete, and have more bugs (or features) than the public live version at planetscentral.com.