[Posting] Re: Automatic dropping of missing players.
From:Vchc
Thread:Automatic dropping of missing players.
Forum:Bugs
In reply to:Re: Automatic dropping of missing players.
Date:Sat, 2018-05-05 11:53 GMT
Edited:Sat, 2018-05-05 11:54 GMT

An automatic kick can be done. If I get notified/notice players who don't submit a turn, I tend to kick after around five turns. Of course, having to kick manually goes against the design goal of this server to run maintenance-free (i.e. not break when I'm on holiday). I don't think there's a need to reserve a slot - if someone wishes to keep it, all it takes is a message to request a break, or submitting a turn.

What is the reason in waiting for so much time (5 turns)? As I see, the idea behind automatic dropping is to minimize damage to the race, so that the new player will not get a big disadvantage. Of course in the manual mode it is too hard to track all missed turns from all games. But in automatic mode (if it will be implemented) the waiting time should be set to a minimal reasonable value, such as 2-3 turns.

This is a testing version.
It may be incomplete, and have more bugs (or features) than the public live version at planetscentral.com.