After computing the first simulation, a result dialog is shown. You can browse results, and compute more simulations from here.

  • Once (Space) generates one more simulation.
  • Repeat (r) generates more simulations until you stop using the Stop button.
  • Series (s) generates a series of results. If the Seed control option is active, generates as many battles until every possible result has been generated just once. Depending on the settings, this will be 110, 220 or 440 battles. If the Seed control option is not active, just generates random battles until 110 have been generated.

Summary tab

Simulations are grouped by number of surviving units ("battles where 2 Lizard ships are surviving"). Select one category by clicking or using the arrow keys. Click it again or press Enter to view the fights leading to such a result.

Details tab

For each unit, displays the number of simulations this unit took part in, the number of times it survived in the hands of its original owner, and the number of times it got captured.

Select a unit by clicking or using the arrow keys. Click it again or press Enter for more details.

Of particular interest are the Torpedoes remaining and Minimum fighters values: if these drop to minimum zero, your ship has too few of them and ran out of ammo before the fight was over. If these values remain very high although your ship is lost in any case, try saving some by removing them from the ship before the fight.

This is a testing version.
It may be incomplete, and have more bugs (or features) than the public live version at planetscentral.com.