- Range
- 0 to 100
- Default Value
- 0
- Arrayized!
- Optional!
- Range
- 0 to 100
- Default Value
- 100
- Arrayized!
- Optional!
These parameters indicate the percentage of people that survive when the planet is taken over by an enemy ship in combat (not ground combat!).
The number of surviving clans is computed as follows:
Eff_SurvivalRate = Trunc(ColonistCombatCaptureRate[Ship_Owner] * ColonistCombatSurvivalRate[Planet_Owner] / 100) Surviving_Clans = Max(Trunc(Clans * Eff_SurvivalRate / 100), 1)
These options are arrayized. ColonistCombatSurvivalRate models how many people of a particular race survive the war, and ColonistCombatCaptureRate models how many colonists the new owner of the planet will accept from the old colony.
If the value of the Survival-Rate computation is zero, one clan will survive on the planet in any case. This (exactly one clan surviving) is the default in earlier PHost versions and in HOST.
(4.1c) The ColonistCombatCaptureRate option is new in PHost 4.1c. PHost 4 versions before that only had a global ColonistCombatSurvivalRate option effective for all races, and behaved as if the ColonistCombatCaptureRate option had the value 100, making the number of surviving clans depend only on the survival rate.