If the ship reaches a wormhole entry after normal movement, it will attempt to travel through the wormhole. To move through the wormhole, the ship needs about as much fuel as it needs to travel 1/100 of the distance traveled (configurable, WrmTravelDistDivisor). If this fuel is not available, the ship will move unpredictably and get heavily damaged.

Precondition:

  • ship is at wormhole after movement
  • ship is not training
  • the ship needs enough fuel for the travel. If it has too little fuel, it will still enter the wormhole, but bad things will happen to the ship.

If WrmVoluntaryTravel is disabled, wormhole travel is mandatory and the ship just needs to be in range of the wormhole (inside entry radius) to be sucked through the wormhole.

Relevant PControl Stage: Movement

Relevant Formulas: Wormhole Travel.

This is a testing version.
It may be incomplete, and have more bugs (or features) than the public live version at planetscentral.com.