- Range
- 0 to 100
- Default Value
- 0
- Arrayized!
- PHost only!
- Optional!
- Range
- 0 to 100
- Default Value
- 0
- Arrayized!
- PHost only!
- Optional!
(4.0f) Ships need to burn fuel for operating. FuelUsagePerFightFor100KT defines the amount to burn after each fight, for a 100 kt ship. This fuel is burned immediately after the combat. If the ship does not have this amount, nothing bad happens during the fight, but the ship will, obviously, have no fuel left afterwards.
Fuel_burned_per_fight = Ceil(Hull_mass * FuelUsagePerFightFor100KT / 100)
Likewise, FuelUsagePerTurnFor100KT defines the amount to burn each turn, directly after movement.
Fuel_burned_per_turn = Ceil(Hull_mass * FuelUsagePerTurnFor100KT / 100)