The Federation can upgrade ships. Super Refit will replace the ship's engines, torpedo launchers and beam weapons with better components. The starbase must have these components already in storage. In addition, Super Refit replenishes the ship's crew.

Super Refit always upgrades weapons to a full complement. You can also use Super Refit to "fill up" a partially armed ship (i.e. a Nova you gave only one beam can be upgraded to bear 10).

(4.0h) You can specify the components you wish to place in the ship using the refit command. This way, you can equip a ship with less-than-maximal equipment, and you can easily refit multiple ships with precisely assigned components.

If the ship has torpedo launchers, it will unload its torpedoes into starbase storage first, and then attempt to fill its cargo room with torpedoes of the new type.

Preconditions:

  • ship must have fuel
  • ship must be at starbase, at a friendly planet
  • starbase must have a full set of parts in storage (i.e. if the ship can hold a maximum of 12 beams, there must be 12 beams of a better type in storage). If you used the refit command, you must have the ordered components (need not be a full set in this case) in storage.

When the starbase does not have enough components to support Super Refit and its build order, the build order takes precedence.

Relevant Configuration Options: AllowSuperRefit, CPEnableRefit.

Relevant PControl Stage: SpecialMissions_1.

This is a testing version.
It may be incomplete, and have more bugs (or features) than the public live version at planetscentral.com.