For more details about towing, see Tow Conflict Resolution.
Tow_strength = Engine_contribution + Movement_contribution ...if ship has fuel 0 ...if ship does not have fuel Engine_contribution = Engine_tech^2 * Eff_engines * Warp_factor * TowStrengthEngineScale Movement_contribution = Movement_distance * TowStrengthDistanceScale ...where Movement_distance = Min(Waypoint_distance, Max_dist, Max_allowed_by_fuel)
- Engine_tech is the tech-level of the engine (i.e. 10 for Transwarp Drives)
- Eff_engines is the number of engines the ship has, times two if the ship has gravitonic engines, plus an additional 2 if the ship has a Level 2 Tractor beam.
- Movement_distance is an estimate how far the ship will move regularily this turn.
- Waypoint_distance is the distance to the waypoint. For ships that hyperjump, this value is 350, independant from actual waypoint.
- Max_dist is the maximum distance allowed by the ship's speed, as explained in the movement formulas section, e.g. 81 for a regular ship at warp 9.
- Max_allowed_by_fuel is the maximum distance the ship can travel before running out of fuel. For the tower, the computation includes the towee's mass.