Experienced ships have bonuses. Figuring out these bonuses is a tedious and time-consuming task, and it's not easy to understand.
In a nutshell, it amounts to the following rule: Unexperienced ships behave as they ever did. Experienced ships are better.
Level | Battle Power |
1 | 110% |
2 | 120% |
3 | 135% |
4 | 150% |
That's the intention of our default configuration, values will differ if you use a different set of experience levels, or a different configuration.
EModBayRechargeRate = 1,2,3,4 EModBayRechargeBonus = 0,0,0,0 EModBeamRechargeRate = 0,0,0,0 EModBeamRechargeBonus = 0,0,0,0 EModTubeRechargeRate = 1,2,3,8 EModBeamHitFighterCharge = 0,0,0,0 EModTorpHitOdds = 9,18,27,35 EModBeamHitOdds = 0,0,0,0 EModBeamHitBonus = 0,0,0,0 EModStrikesPerFighter = 1,2,3,4 EModFighterBeamExplosive = 0,0,0,0 EModFighterBeamKill = 0,0,0,0 EModFighterMovementSpeed = 0,0,0,0 EModMaxFightersLaunched = 0,0,0,0 EModTorpHitBonus = 0,0,0,0 EModTubeRechargeBonus = 0,0,0,0 EModExtraFighterBays = 0,0,0,0 EModEngineShieldBonusRate = 0,0,0,0 EModPlanetaryTorpsPerTube = 0,0,0,0
Don't run away screaming from this huge amount of numbers (but remember I told you it wasn't easy :-). These are modificators to the combat configuration options. Not all options are covered, but those should suffice for everyone.
These values determine the offensive bonuses of a ship or planet. They are simply added to their normal combat configuration counterpart: a level-one ship adds column one, and so on. For example, a level-two ship has its torp hit odds improved by 18 percent points, and two extra strikes per fighter, because that's what column two of EModTorpHitOdds and EModStrikesPerFighter says.
For all options, positive values mean better. The EModBeamHitFighterCharge option is an exception; to make the ship fire earlier, the bonus must be negative.
EModShieldDamageScaling = 0,0,0,0 EModShieldKillScaling = 0,0,0,0 EModHullDamageScaling = 0,0,0,0 EModCrewKillScaling = -5,-10,-15,-20
These options are handled exactly like the above set, but these are defensive bonuses. A negative value means that the ship gets less damage when hit by enemy fire.
(4.0j) Ships can also receive combat experience bonuses by means of a Commander ship.
EModPlanetaryTorpsPerTube = 0,0,0,0
This option applies to planets only and gives them additional torpedoes in combat. It is only effective if PlanetsHaveTubes is enabled.